A Game Engine-based Multi-Projection Virtual Environment with System-Level Synchronization

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Date
2005
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
In multi-projector displays, which surround users with high-resolution images, a PC-Cluster is often used for realistic and real-time image generation. However, developing applications that support parallel processing on the PC-Cluster is quite troublesome. It is also difficult to acquire sufficient rendering performance because of the limited bandwidth of the PC-Cluster. Therefore, we aim to achieve affordable and accessible software environments for the multi-projector displays. In this paper, we describe a self-distributing software environment for inheriting existent game engines which provide basic functions of realizing virtual environments. This environment achieves minimum data communication based on a master-slave model. The communication mechanism is automatically applied to target applications by intercepting APIs. Hence we can directly exploit high-capability of the existing game engines on the multi-projector displays.
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@inproceedings{
:10.2312/EGVE/IPT_EGVE2005/069-078
, booktitle = {
Eurographics Symposium on Virtual Environments
}, editor = {
Erik Kjems and Roland Blach
}, title = {{
A Game Engine-based Multi-Projection Virtual Environment with System-Level Synchronization
}}, author = {
Hashimoto, Naoki
and
Ishida, Yoshihiko
and
Sato, Makoto
}, year = {
2005
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-530X
}, ISBN = {
978-3-905674-06-4
}, DOI = {
/10.2312/EGVE/IPT_EGVE2005/069-078
} }
Citation