Volume 12 (1993)
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Item Variational Surface Design and Surface Interrogation(Blackwell Science Ltd and the Eurographics Association, 1993) Hagen, H.; Hahmann, St.; Bonneau, G.-P.The generation of technical smooth surfaces from a mesh of three-dimensional data points is an important problem in geometric modelling. In this publication we give a survey of some new techniques based on a calculus of variation approach. Apart from the pure construction of these surfaces, the analysis of their quality is equally important in the design and manufacturing process. Generalized focal surfaces are presented here as a new surface interrogation tool.Item ANIMA: An Interactive Tool for Scientific Data Animation(Blackwell Science Ltd and the Eurographics Association, 1993) Moltedo, Laura; Morigi, SerenaThis paper describes an animation interactive system that produces image sequences used to study the numerical results of scientific simulations. The fundamental goal of the system is to provide an easy method for observing and exploring scientific computation during its space-time evolution. To do that it is necessary to combine simulation processes, algorithmic and key frame animation with geometric transformations, light effects and camera movements. ANIMA allows the researcher to use animation without special programming, with the aid of a graphic user interface. Modelling, rendering, motion control and synchronization of graphic objects are interactively specified by the animator in order to define an animation script. The system development methodology follows an object-oriented technique using modular programming, abstract data type definition, and graphic metaphor with user interface menus.Item Graphic Objects: A Mathematical Abstract Model for Computer Graphics(Blackwell Science Ltd and the Eurographics Association, 1993) Torres, J.C.; Clares, B.This paper defines an abstract mathematical model for graphic systems which incorporates modelling operations. The model is based on the"graphic object" concept. A graphic object is an abstraction of a graphic entity. Graphic objects are a generalization of the Fiume graphic object concept, supporting modelling operations, which give the set of graphic objects an algebraic structure of vector space and booelan algebra. Fiume visualization formalism can be applied to graphic objects. Further, product operations of graphic objects are defined, which are a generalization of solid sweep operations. Graphic object products may be used to build common 2D and 3D objects such as triangles, squares, cubes, circles and spheres from lines and arcs.Item Pictorial Editing by Shape Matching Techniques(Blackwell Science Ltd and the Eurographics Association, 1993) Ventura, A. Della; Ongaro, P.; Schettini, R.A number ofpainting and retouching packages operate much like the artist s traditional canvas andpalette, with electronic toolsfunctioning like their studio counterparts. These programs, while offering an ample set of tools for creating an image, suffer from an intrinsic limitation as regards its modification, which lies in the fact that changes to the shape of objects and those requiring some kind ofpattern recognition are generally difficult and cannot be accomplished automatically. This paper deals with an original methodfor providing a pictorial editor with the"search-and-replace" facility, that works rather like text substitution in a word processor. The user defines the search (model) and the replacement (target) patterns by example, i.e. by showing the system the patterns taken from the image or an existing catalogue. The editor then searchesfor objects that match the model s pattern and replaces them with the target one in an automatic or user-controlled mode. The method is based on a model-driven matching technique, capable of measuring the similarity of objects that are partially occluded or transformed by translation, rotation, or change of scale. Salient features of the method are its robustness and the limited number of parameters needed to adapt the search procedure to different application contexts. A search-and-replace function used for pattern-editing in the field of textile design, is presented as a working example.Item Photo-Realistic Imaging of Digital Terrains(Blackwell Science Ltd and the Eurographics Association, 1993) Cohen, Daniel; Shaked, AmitWe present a method for the generation of photo-realistic images of views over terrain datasets by mapping a digital aerial photograph on a perspective projection of a digital elevation map. We use high resolution for both digital maps to increase the quality and the realism of the image at the cost of the overhead of processing very large data bases. In the core of this paper we present an accelerated ray casting technique based on a new algorithm of traversing a pyramidal data structure. Unlike other known traversal techniques, the cost of a single step of the algorithm consists of a few additions, shifts and comparisons only.Item Ray Tracing an Octree: Numerical Evaluation of the First Intersection(Blackwell Science Ltd and the Eurographics Association, 1993) Gargantini, I.; Atkinson, H. H.Item DIGIS A Graphical User Interface Design Environment for Non-Programmers(Blackwell Science Ltd and the Eurographics Association, 1993) de Bruin, Hans; Bouwman, Peter; van den Bos, JanDIGIS (Direct Interactive Generation of Interactive Systems) is a graphical UI design environment for non-programmers that facilitates the design of all aspects of a UI with direct manipulation techniques. DIGIS is based on four models: an object model, a system task model, an interaction model and a dialogue control model. These four models describe an interactive system at a high conceptual level which allows a UI designer to quickly construct a high quality direct manipulation UI that supports undo-redo, context-sensitive help and guidance, and connect the UI with the (existing) application.Item Scale-Invariant Minimum-Cost Curves: Fair and Robust Design Implements(Blackwell Science Ltd and the Eurographics Association, 1993) Moreton, Henry P.; Sequin, Carlo H.Four functionals for the computation of minimum cost curves are compared. Minimization of these functionals result in the widely studied Minimum Energy Curve (MEC), the recently introduced Minimum Variation Curve (MVC), and their scale-invariant counterparts, (SI-MEC, SI-MVC). We compare the stability and fairness of these curves using a variety of simple interpolation problems. Previously, we have shown MVC to possess superior fairness. In this paper we show that while MVC have fairness and stability superior to MEC they are still not stable in all configurations. We introduce the SI-MVC as a stable alternative to the MVC. Like the MVC, circular and helical arcs are optimal shapes for the SI-MVC.Additionally, the application of scale invariance to functional design allows us to investigate locally optimal curves whose shapes are dictated solely by their topology, free of any external interpolation or arc length constraints.Item A Library for Developing PHIGS Programming Tools in a PEX Environment(Blackwell Science Ltd and the Eurographics Association, 1993) Wainer, Michael; Tan, TingThe merger of three-dimensional graphics with the X Window System has recently been standardized by adapting PHIGS, the Programmer s Hierarchical Interactive Graphics System, to the X Window System with PEX, the PHIGS Extension to X. The standard programming library for PEX has been defined to be identical to PHIGS PLUS allowing PHIGS programs to port directly to the X environment. X uses a client server model to run applications as client processes which communicate with a server to perform graphical display and input. For improved performance, the PEX extension defines new server resources to reduce network traffic and to take advantage of graphics hardware existing on high-end servers. A side effect of this distributed model of computation is a distribution of PHIGS structures leading to a relaxation of the exclusive access which a PHIGS application usually maintains over its Central Structure Store.We exploit the distributed nature of a PEX/PHIGS client s Central Structure Store to provide access to it for other applications besides the originating PEX/PHIGS client. We refer to these other applications as tools since one of our primary goals is to create development tools for PHIGS programmers. Rather than concentrate on particular debugging tools, we focus upon easing the process of actually developing tools. Our goal is to supply a collection of routines which can be used by PHIGS programmers to create custom tools or other programs which require access to the graphics data of remote PHIGS processes.Our Tool Development Library provides the PHIGS programmer a small number of management routines which orchestrate the connection and mapping to the data of one or more remote PHIGS applications. Manipulation of remote PHIGS structures is accomplished just as easily as local operations and is performed using standard PHIGS calls. The remote application being accessed requires no changes to its source code. Obvious uses for the Tool Development Library are in the construction of PHIGS tools such as structure browsers, editors and debugging aids. Less obvious is the potential for developing collections of cooperating graphics applications which share graphics data.Item The Generation of Circular Arcs on Hexagonal Grids(Blackwell Science Ltd and the Eurographics Association, 1993) Yong-Kui, LiuThe best disposition of a discrete set of points on the plane can be reached if the points are on a hexagonal grid. This paper describes two algorithms for circular arc mesh point selection on hexagonal grids. They find the closest integer coordinates to the actual circular arc using only integer arithmetic. Error criteria are explicitly specified.Item A Rendering Algorithm for Discrete Volume Density Objects(Blackwell Science Ltd and the Eurographics Association, 1993) Blasi, Philippe; Le Saec, Bertrand; Schlick, ChristopheWe present a new algorithm for simulating the effect of light travelling through volume objects. Such objects (haze, fog, clouds.) are usually modelized by voxel grids which define their density distribution in a discrete tridimensional space. The method we propose is a two-pass Monte-Carlo ray-tracing algorithm that does not make any restrictive assumptions neither about the characteristics of the objects (both arbitrary density distributions and phase functions are allowed) nor about the physical phenomena included in the rendering process (multiple scattering is accounted for). The driving idea of the algorithm is to use the phase function for Monte-Carlo sampling, in order to modify the direction of the ray during scattering.Item Using Multimedia to Support Cooperative Editing(Blackwell Science Ltd and the Eurographics Association, 1993) Santos, A.; Tritsch, B.By Cooperative Editing we mean the coordinated manipulation of information by a group of authors. During the editing process the (co-)authors need to communicate their ideas, drafts and constraints (remotely or face-to-face) until a final version of the information is achieved. For the different phases of this process - discussion of ideas, editing, cross-checking - different media or media integration are adequate. Furthermore, analysing the transition from individual work to group work, within different human activities, two pitfalls are often detected if computer support is considered: a) technological communication difficulties, especially if the group is remotely located on heterogeneous hardware, associated with a fall in productivity and frequent social inadequacies of the group s computer support- b) the lack of integrated media processing tools available for group editing.In order to solve these problems, we suggest that Multimedia can be applied in two ways: to effectively support the necessary group communication links- and to enhance the expressiveness of the information edited. To test this statement we have been conceptualising and implementing a prototype system. Most of the techniques involved can be used in other tools that need multimedia capabilities or that support other specific types of group activities.The innovative aspects of the work are the use of multimedia techniques to support demanding applications, possibly on cross-platforms, and the integration of several concepts to support cooperation.Item The ARGOSI Classification Scheme for Graphics and Networking Applications(Blackwell Science Ltd and the Eurographics Association, 1993) Sutcliffe, D.C.; Gallop, J.R.; Maybury, R.; Day, R.A.; Duce?, D.A.; Reynolds?, G.J.ARGOSI is a project concerned with the relationship between standards for graphics and networking, as rejected in its full title: Applications Related Graphics and OSI Standards Integration. It is a collaborative project between eleven European organizations and is funded under the Esprit-Il programme of the Commission of the European Community.In order to achieve integration of graphics and OSI standards and to meet the requirements of applications, it is necessary to understand the needs of applications to transfer graphical information and the networking services required to support this. A major part of the ARGOSI project has been to derive a classification framework for applications based on a set of metrics describing their use of graphics and networking. Once classified, a study is to be made to determine the set of graphics and OSI standards that will satisfy the requirements of each group of applications or to identify deficiencies or omissions in the set of current standards that prevent the requirements being met. The classification scheme is believed to be a major stepforward in the field.Item The Generation of Straight Lines on Hexagonal Grids(Blackwell Science Ltd and the Eurographics Association, 1993) Yong-Kui, LiuThe best disposition of a discrete set of points on the plane can be reached if the points are on a hexagonal grid. This paper describes an algorithm for the generation of straight lines on hexagonal grids. It uses only integer arithmetic.Item A New Paradigm for Geometric Processing(Blackwell Science Ltd and the Eurographics Association, 1993) Yamaguchi, Fujio; Niizeki, MasatoshiA new paradigm for geometric processing is proposed. The paradigm can be featured by the four key phrases: (1) Totally Four Dimensional Homogeneous Processing, (2) 4 ? 4 Matrix Method and 4 ? 4 Determinant Method, (3) Integer Arithmetic with Adaptive Data-Length Control Technique, (4) Systematic Paradigm Structures Based on the Duality.Item GKS-9x: Some Implementation Considerations(Blackwell Science Ltd and the Eurographics Association, 1993) Damnjanovic, L.B.; Duce, D.A.; Robinson, S.K.The Graphical Kernel System (GKS) was published as an ISO standard for computer graphics programming in August 1985. GKS is now undergoing revision in ISO/IEC and at the time of writing the text of the Draft International Standard of GKS-9x was being finalized. This paper presents a way in which a key part of the new functionality in GKS-9x, namely namesets and selection criteria, can be implemented effectively.Item Landscapes Synthesis Achieved through Erosion and Deposition Process Simulation(Blackwell Science Ltd and the Eurographics Association, 1993) Roudier, P.; Peroche, B.; Perrin, M.This paper describes an original approach to terrain evolution in landscapes synthesis. In order to create some realistic landforms, we simulate geologically contrasted terrains and apply to them deterministic erosion processes. This allows us to relate the erosion on any point of the landsurface to local geological parameters. Any height field may be chosen as an initial topographic surface. Small perturbations may be introduced to avoid unpleasant regularities. A 3D model defines the geological parameters of each point according to its elevation. Our method is iterative: at each step, rock removal and possible alluvial deposition are computed at each point of the landsurface. The available erosion laws simulate mechanical erosion, chemical dissolution and alluvial deposition. At the end of each iteration, a new landsurface and the corresponding river network are created. Landsurfaces can be visualized at the final stage by two rendering algorithms including natural textures mapping. The stream network and the ridges may also be visualized.Item Fast Spheres(Blackwell Science Ltd and the Eurographics Association, 1993) Patterson, John W.A new method for generating sphere-like images, using parabolic surfaces delimited by Bresenham s circle- generation algorithm, is presented. In many cases the resultant images are indistinguishable from spheres illuminated from a given single direction. The main form of the algorithm uses first and second integer differences to minimise computation and uses typically not more than one floating-point calculation per sphere. Two variants of the algorithm are given, one optimized for the special case of the light-source being behind the view-point, and one in which values are calculated for a z-buffer hidden-surface algorithm at the same time as the pixel values. The difference formulae can be exploited by differencing hardware or digital signal processors although very little arithmetic, typically five low-weight integer operations, including address calculation operations, is required per pixel on a conventional architecture.Item 3D Computational Morphology(Blackwell Science Ltd and the Eurographics Association, 1993) Veltkamp, Remco C.Computational Morphology is the analysis of form by computational means. This discipline typically uses techniques from Computational Geometry and Computer Aided Geometric Design. The present paper is more specifically about the construction and manipulation of closed object boundaries through a set of scattered points in 3D. Original results are developed in three stages of computational morphology: * impose a geometrical structure on the set of points- * construct a polyhedral boundary surface from this geometrical structure- * build a hierarchy of polyhedral approximations together with localization information-The economic advantage of this approach is that there is no dependency on any specific data source. It can be used for various types of data sources or when the source is unknown.Item Storage Support for Multidimensional Discrete Data in Multimedia Databases(Blackwell Science Ltd and the Eurographics Association, 1993) Furtado, Paula; Teixeira, Jose CarlosMultidimensional discrete data (MDD) is enormously important for multimedia applications since diverse types of such data are used simultaneously by any multimedia application. However, multidimensional discrete data is not adequately supported by most existing database systems.In this paper we discuss the major management requirements imposed by such data on multimedia database management systems both at the conceptual level and at the internal level. At the internal level, the spatial structure of the data must also be preserved and special emphasis must be given to the efficient spatial access to subrectangles of very large data of arbitrary dimensionality.Our major contribution is the presentation of a Storage Manager for this kind of data which preserves the spatial nature of the data at the internal level of the database management system and provides efficient spatial access. This Storage Manager is based on an innovative combination of the subdivision of data in multidimensional tiles and of a spatial index to access those tiles. Furthermore, it supports advanced registration data.The lower level modules of the Storage Manager are responsible for the access to the data stored in secondary storage. The implementation of these modules can rely on any secondary storage access system to access data on disk. The Storage Manager was implemented using the functionality of a relational database system. The implementation of this relational Storage Manager is presented.