DH2015 - Digital Heritage International Congress 2015
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Item Engaging Community Members with Digitally Curated Social Media Content at an Arts Festival(IEEE, 2015) Shih, Patrick C.; Han, Kyungsik; Carroll, John; Gabriele Guidi and Roberto Scopigno and Pere BrunetCapturing, uploading, and presenting social media content online have become the standard way for people to share their experiences with friends, family members, and others. In this paper, we describe our effort to extract, aggregate, and visualize, in a smartphone app, real-time and historical hyperlocal social media discussions and photos created at a regional arts festival that attracted over 100,000 visitors over a period of 5 days. Participants reported that the resulting content enriched their festival experience, and that it helped to create a social scaffold encouraging them to further engage and interact with others both physically and virtually through sharing even more user-contributed content.Item A Proposal for A Digital and Physical Installation of Techno-Scientific-Art Research: Open Access Antiquarianism at the Digital Heritage Expo 2015(IEEE, 2015) Richter, Ashley; Hess, Mike; Petrovic, Vid; Sofia Pescarin and Pedro Cano and Alfredo GrandeOpen Access Antiquarianism is a collaboration between archaeologists, artists, computer scientists, and structural engineers to creatively push the boundaries at the intersection of art and technology to evaluate, engage, and preserve the Past, while simultaneously building and refining the technology of the future so that it can be used to make the Past accessible to the Present, and therefore part of the future social sphere.Item Bringing Collections to the Digital Era - 3 Examples of Integrated High Resolution Digitisations Projects(IEEE, 2015) Mathys, Aurore; Brecko, Jonathan; Spiegel, Didier Van den; Cammaert, Laurence; Semal, Patrick; Gabriele Guidi and Roberto Scopigno and Fabio RemondinoOne of the primary concerns of museums nowadays is the digitisation of the collection to enhance conservation, accessibility and dissemination. We present in this paper 3 examples of collection digitisations carried out by 2 Belgian federal museums in the framework of the DIGIT-03 program. The first part details the creation of a 3D virtual museum, the second concerns focus stacking of type specimens and the last is the digitisation in 2D and 3D of a complete collection.Item Interactive 3D Application for the multimedia valorization of the restoration process of the Fountain of the Lions of the Alhambra based on 3D laser scanner registration(IEEE, 2015) Cano, Pedro; Garcìa, Manuel; Torres, Juan Carlos; Lamolda, Francisco; Perez, Silvia; Sofia Pescarin and Pedro Cano and Alfredo GrandeIn the intervention for the restoration of the Fountain of the Lions, the Council of the Alhambra and Generalife developed an application using all available techniques for its graphic documentation, employing a multiplicity of processes that complement each other and allow to obtain a full registration of all works performed.Item Using a Gaming Software for Historical Road and Path Research(IEEE, 2015) Vletter, Willem; Gabriele Guidi and Roberto Scopigno and Pere BrunetIn this paper we present the potential of Unity, a widely available video game engine, for historical roads research. This case study makes use of roads and paths extracted from Airborne Laser Scan (ALS) data of the Leitha hills in Austria, together with a Digital Terain Model (DTM) based on the same ALS data. Adding a time component creates a 4-D model.Item Mobile Onsite Exploration of Parallel Realities with Oculus Rift(IEEE, 2015) Davies, Chris; Miller, Alan; Fawcett, Richard; Gabriele Guidi and Roberto Scopigno and Pere BrunetThis paper reports experience in developing a parallel reality system which allows its user to observe and move around their real environment whilst wearing a stereoscopic 3D head mounted display imbued with video-see through capabilities, with their position and gaze tracked by an indoor positioning system and head tracker, allowing them to alternately view their real environment and an immersive virtual reality environment from the equivalent vantage point. In so doing the challenge of the vacancy problem is addressed by lightening the cognitive load needed to switch between realities and to navigate the virtual environment. Evaluation of the usability, system performance and value of the system are undertaken in the context of a cultural heritage application; users are able to compare a reconstruction of an important 15th century chapel with its present day instantiation.Item Remote Sensing Applied to the Study of the Cultural and Natural Heritage in the Mesoamerican Corridor(IEEE, 2015) Rejas, Juan Gregorio; Bonatti, Javier; Gabriele Guidi and Roberto Scopigno and Fabio RemondinoThe aim of this work is an approach using multisource remote sensing techniques to study and to evaluate the natural and cultural heritage within the framework of a global research in the Mesoamerican Corridor. Remote sensing, as a non-destructive technique, enable the measurement of spectral anomalies and biophysical parameters which may be indicative of the state of preservation of the big manmade structures, natural ecosystems or diseases that affect them. We investigate the spectral characteristics of the reflectance and emissivity in several multispectral scenes of the pre-Hispanic archaeological sites of the Guayabo (Costa Rica) and Fonseca Gulf (Nicaragua, Honduras and Salvador) what supposed an ancestral migration route. Spectral ranges of the visible-near infrared (VNIR), shortwave infrared (SWIR) and thermal infrared (TIR) from hyperspectral data cubes of HyMAP and MASTER have been used. Spectral patterns and thermal anomalies have been analyzed, as well as the capabilities of DInSAR as evidences of buried remains or pathologies in the natural environment. First results, land cover changes and their consequences in the cultural heritage study and protection are discussed.Item A Contextualized Educational Museum Experience - Connecting Objects, Places and Themes Through Mobile Virtual Museums(IEEE, 2015) Graf, Holger; Keil, Jens; Engelke, Timo; Pagano, Alfonsina; Pescarin, Sofia; Gabriele Guidi and Roberto Scopigno and Pere BrunetThis paper presents the results of ongoing work realizing a mobile virtual museum that enables the connection between locally dispersed museums, collections and artefacts. The mobile application interconnects venues, objects and stories for an enhanced user experience and increased learnability inside the museum. It contextualizes information and reveals missing and hidden links between the digital replicas of the objects displayed in four different venues under one storyline. Within this context, we also provide a preliminary evaluation on how the mobile virtual museum could be used as support to indirect formal learning of young visitors, improving memorability.Item The Digital ArchiMusic Patterns in Alhambra(IEEE, 2015) Elrawi, Osama; Gabriele Guidi and Roberto Scopigno and Pere BrunetThis paper is a part of an ongoing research project that is seeking to clarify the interrelationship between the architecture of the Alhambra and Andalusian music at that time. Despite that Alhambra was built long ago before the recent digital age, but it contains some phenomena's that points out to the relationship between 2D and 3D patterns and the type of music at that time. The term ''digital'' was never known at that time, but the basis of digital knowledge did exist, even if tools and equipment's did not. This research paper is seeking to clarify this theoretical basis that proves the interrelationship between architecture and music and to proof that both were stemming from one integrated cosmological source.Item Application of 3D Technology For The Documentation of Late Medieval Wall Paintings in the Church of St. George in Lovran, Croatia(IEEE, 2015) Krulić, Kristina; Novak, Zlatan; Gabriele Guidi and Roberto Scopigno and Fabio RemondinoIn recent years there has been a lot of interest in the application of 3D spatial data acquisition techniques such as 3D laser scanning and photogrammetry. Among the most demanding and challenging tasks in the protection of cultural heritage is the drawing up of detailed 3D documentation of wall paintings. The application of new technologies in conservation research and the documentation of late medieval wall paintings in the sanctuary of the church of St. George in Lovran is a process conducted periodically, depending on the financial and technical abilities at a given moment, and represents the first example of a comprehensive documentation of a national cultural heritage monument. This project shows how a combination of cutting-edge technologies in 3D spatial data acquisition was applied to document this remarkable historical piece of art.Item CultLab3D - Fast and Economic 3D Mass-Digitization(IEEE, 2015) Santos, Pedro; Ritz, Martin; Tausch, Reimar; Schmedt, Hendrik; Rodriguez, Rafael Monroy; Fuhrmann, Constanze; Domajnko, Matevz; Knuth, Martin; Fellner, Dieter W.; Sofia Pescarin and Pedro Cano and Alfredo GrandeCultLab3D, the world-wide first attempt at 3D mass digitization, implements a multi-modular scanning pipeline connecting individual scanners by conveyor belts and transporting cultural heritage artefacts on corresponding trays.Item The Etruscans and the Afterlife - An Engaging Exhibition with Accurate Scientific, Technological and Communicative Requirements(IEEE, 2015) Guidazzoli, Antonella; Imboden, Silvano; Luca, Daniele De; Liguori, Maria Chiara; Verri, Luigi; Bellavia, Giovanni; Russo, Alfonsina; Lucia, Maria Anna De; Cosentino, Rita; Gabriele Guidi and Roberto Scopigno and Pere BrunetThe communication of museums, with the aim to engage and attract a wider audience, is undergoing a radical change, seeking in ICT a help. The joint exhibition ''The Etruscans and the Afterlife'', hosted by the National Etruscan Museum of Villa Giulia and the Museum of the History of Bologna - Genus Bononiae - presents a strong commitment towards a renewed communicational effort of this kind, merging a traditional display of archaeological findings and spectacular technological applications. The paper presents the three digital applications developed by VisitLab Cineca for the exhibition: a projection show combining 3D architectural mapping, with 10 coordinated projectors, and a holographic projection of the Sarcophagus of the Spouses; the holographic projection of the bronze vase called ''Situla della Certosa''; a Computer Graphics short movie, ''Ati at the discovery of Veii''.Item A Mono-instrumental Approach to High-quality 3D Reality-based Semantic Models. Application on the Palladio Library(IEEE, 2015) Gaiani, Marco; Apollonio, Fabrizio I.; Clini, Paolo; Quattrini, Ramona; Gabriele Guidi and Roberto Scopigno and Juan BarcelóThe paper presents a new workflow to build geo-3D models able to populate a wide information system organizing and managing Palladio's works documentation. Main goal is to smooth the integration of data from different sources and promote a more profound understanding of Palladio's works. Starting from an integrated survey approach (laser scanner and Multi-Image Spherical Photogrammetry), reality-based 3D models are robustly constructed and semantically segmented from point cloud features based on Palladio treatise architectural semantics. The 3D models outputs are exported into a 3D Geographic Information System (GIS) to facilitate the visualization of Palladio's works with reference to topography. At the end, an evaluation mechanism is employed to control the quality of 3D models. The workflow could be easily generalized to other architects documentation systems both because Palladian case is a superset of most of other architect documentation dataset, allowing to focus and to solve all existing problems and because techniques and methods are general and appropriate for most part of historical architectures.Item Interactive Experiences in the Stedelijk Museum, A Living Lab Experiment with the CHESS Framework(IEEE, 2015) Vayanou, Maria; Katifori, Akrivi; Kourtis, Vassilis; Bomers, Erna; Jong, Niels de; Gabriele Guidi and Roberto Scopigno and Pere BrunetThis paper reports on a small-scale experiment conducted in the Stedelijk Museum Amsterdam (SMA), showcasing the effective use of CHESS research prototype for the creation and provision of personalized interactive museum experiences and highlighting the main results reached.Item The Lost of Myth in the Digital Age - A Study Based on Investigation of China's Guangxi Province(IEEE, 2015) He, Huaxiang; Gabriele Guidi and Roberto Scopigno and Juan BarcelóIn the digital era myths may encounter three kinds of fate: first, die in silence, and second, be permanently stored in digital form or access to mass communication channels, and third, be transformed into a real resource by virtue of power. Many studies have pointed out that the development of the Internet and digital technology brings new dawn to the protection and inheritance of the cultural heritage. However, judging from the current survey of China's Guangxi Zhuang Autonomous Region, it is too early to expect a bright future of those orally transmitted cultural heritage such like myths if we just count on new media technology.Item Heritage Move. A Natural and Lightweight Navigation Schema for Low-Cost, Non-Stationary Immersive Virtual Environments(IEEE, 2015) Olbrich, Manuel; Keil, Jens; Makiela, Thomas; Gabriele Guidi and Roberto Scopigno and Pere BrunetExperiencing 3D models of historical reconstructions and places is still an active issue considering the wide variety of displaying and interaction devices for immersive Virtual Reality. Moreover, as standards are missing, the sheer endless possibilities to map e.g. gestural input and other input reads to particular needs in navigation and selection, leave an open field of finding the right balance between functionality, usability (especially in an exhibition context), and user experience. In our paper we focus on creating a low-cost, fully immersive and nonstationary Virtual Reality setup, based on novel HMD and sensing devices that allow users to intuitively experience such virtual environments. Our approach enables users to freely walk around inside the virtual space, while keeping them physically inside a limited interaction and sensing space. Our contribution addresses challenges of balancing between system mobility and tracking, freedom of interaction, limited physical spaces and immersion. The goal is to keep position and interaction tracking and display technologies economically and technically affordable for the use in the museum context.Item Ceramics and 3D Technology: A Medieval Assemblage from Nemea, Greece(IEEE, 2015) Athanassopoulos, Effie; Shelton, Kim; Gabriele Guidi and Roberto Scopigno and Juan BarcelóThis work in progress reports on the application of 3D laser scanning to the study of medieval pottery from the excavations of the Sanctuary of Zeus at Nemea, Greece. As 3D modeling methods continue to improve, they offer an attractive alternative for artifact documentation, analysis and sharing of data. Here we present some examples and suggest that the advantages of 3D technology over the traditional methods of documentation are significant.Item Serbia 1914(IEEE, 2015) Rodic, Jana; Todorovic, Marko; Sofia Pescarin and Pedro Cano and Alfredo GrandeSerbia 1914 is a contemporary museum project dedicated to the FWW centenary. The exhibition at Historical Museum of Serbia, organized by Historical Museum of Serbia and Military Museum under the patronage of Ministry of Culture aims at offering a refreshing museum experience, turning an ordinary museum visit into a personal, interactive storytelling experience. Within this project, LiveViewStudio developed a sort of cross-media experience, bringing together mobile, web and traditional museum communication.Item Inside AR Application - Bringing Art Closer to Citizens by Promoting the Use of Smartphones and Tablets(IEEE, 2015) Sánchez, José Antonio; Fernández, Marcos; Gutiérrez, Javier; Gabriele Guidi and Roberto Scopigno and Pere BrunetThis paper describes the design, development and testing of an augmented reality application for smartphones and tablets that has the main objective of bringing art closer to citizens. The application makes use of an automated recognition and tracking system to identify the paintings being aimed at with the camera and overlaps digital images obtained by means of different technologies (infrared, THz, ultraviolet, X-rays, etc.) in order to unveil some details hidden beneath the outer layers of the painting. The overlapping fits perfectly on top of the original painting thanks to the registration process and it helps to go deeper into the knowledge of the artwork. Once the painting is recognised, the user can access information related to the author, chronology and history as well as additional insights provided by art experts and not commonly included in the guides, contributing to making art more appealing. Furthermore, the developed application includes also audio guides to facilitate the access to art for users with visual impairments, concentrating a great amount of different functionalities into one single device.Item Moravian School in Digital Catalogue of 'Cultural Monuments in Serbia'(IEEE, 2015) Vujošević, Sandra; Šegan, Marija; Jovanović, Jelena; Gabriele Guidi and Roberto Scopigno and Juan BarcelóThe paper presents an ongoing project of Mathematical Institute of the Serbian Academy of Sciences and Arts called 'Moravian school', which is dedicated to the one of the architectural styles in Medieval Serbia. The goal of the project is not only to promote this authentic Serbian style, which is not as known to the broader international research community as some others architectural styles, but also to make it accessible in a digital environment. The authors of the paper offer a model for studying the basic elements of the style through the online presentation of five religious buildings that are less known representatives of the Moravian style. The model, which is based on the field research that took place in 2013 and on the ongoing research in a digital environment, emphasizes the significance of permanent use and re-use of digital data as a part of the preservation of less known cultural heritage.