Browsing by Author "Spotti, Samuele"
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Item Designing Authentic Digital Experiences(The Eurographics Association, 2025) Spotti, Samuele; Bonifazi, Federica; Massidda, Marcello; Pescarin, Sofia; Travaglini, Laura; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioThe concept of authenticity has gained growing importance in the design of digital, hybrid, and XR experiences within the Cultural Heritage (CH) sector. In earlier research [PCS24], we examined authenticity through a multidisciplinary lens, combining a state-of-the-art review with empirical data collected via a Cultural Probe Kit (CPK) to explore user perceptions of authenticity in interactive experiences. From this, we developed a multidimensional authenticity framework, structured around three core dimensions: Self, Others, and World. This paper focuses on translating that framework into actionable design strategies through the PERCEIVE Co-design tool-a free resource composed of a card deck, board worksheets, and activity guidelines. Available as both a physical board game and a web app (in development), the tool supports designers and cultural experts through a step-by-step process to ensure authenticity is embedded in the experience design. By encouraging collaboration and creativity, it promotes the development of engaging, emotionally resonant digital experiences. Additionally, we created a custom GPT assistant to support iterative brainstorming and UX ideation around authenticity. The co-design outcomes were then used to shape the exhibition design strategy of Reconstruct & Relive, the final showcase of the PERCEIVE project (Ch.3).Item A Serious Game Strategy from Coastal Leisure to Cultural Discovery of an Archaeological Museum. The "Ozan1982" Application.(The Eurographics Association, 2025) Muci, Irene; Veggi, Manuele; Marasco, Alessandra; Bucciero, Alberto; Pescarin, Sofia; Spotti, Samuele; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioThis paper presents Ozan1982, a gamified experience aimed at engaging tourists with the New Archaeological Museum of Ugento and promoting the discovery of the surrounding territory. Developed through a collaboration between the Municipality of Ugento and the CNR-ISPC, the project leverages mobile technology, storytelling, and 3D-printed replicas of archaeological artifacts to foster cultural engagement. Tourists follow an interactive mystery narrative by scanning QR codes placed on colorful replicas along the sea-side, collecting clues that ultimately invite them to visit the museum. Pilot testing conducted at the TourismA event in Florence demonstrated positive results: the majority of users reported increased curiosity, a willingness to visit the museum, and a desire to recommend the experience.