XXXI Spanish Computer Graphics Conference, Vic, Spain - July 6 - 8, 2022


CAD, Simulation, and Grasping
Simulation Based Initial Feasibility Analysis Pipeline for Small-sized Part Picking
Iñigo Mendizabal-Arrieta, Antonio Tammaro, Marco Ojer, and Xiao Lin
Synthesis of Reeb Graph and Morse Operators from Level Sets of a Boundary Representation
Juan Pareja-Corcho, Diego Montoya-Zapata, Carlos Cadavid, Aitor Moreno, Jorge Posada, Ketzare Arenas-Tobon, and Oscar Ruiz-Salguero
Cylindrical Transform Slicing of Revolute Parts with Overhangs for Laser Metal Deposition
Diego Montoya-Zapata, Aitor Moreno, Igor Ortiz, Oscar Ruiz-Salguero, and Jorge Posada
Modeling
A Modular Authoring Tool for Atmospheric Cloud Modelling
Darío Rodríguez-Hernández and Ignacio García-Fernández
Reusable Procedural Building Parts
Alejandro Arangua, Gustavo Patow, and Gonzalo Besuievsky
Guided Modeling of Natural Scenarios: Vegetation and Terrain
José Antonio Collado, Alfonso López, Juan Roberto Jiménez Pérez, Lidia M. Ortega, Francisco R. Feito, and Juan M. Jurado
Kalathos+: Construcción de datasets para la clasificación automática de fragmentos de vasijas cerámicas de torno
Rafael J. Segura, Antonio J. Rueda, Carlos J. Ogáyar, José M. Fuertes, Ángel L. García-Fernández, Manuel J. Lucena, Alfonso López, Isabel Moreno, and Manuel Molinos
VR and Visualization
Interactive Visualization of Historical Fabrics at Yarn Level using Sphere Tracing
Manolo Pérez-Aixendri, Jesús Gimeno, Cristina Portalés, and Pablo Casanova-Salas
NeodiagVR: Virtual Reality Apgar test environment
Lucas Ferry, Jesús Gimeno, Francisco Javier Estañ, Francisco Núñez, Evelin Balaguer, Marcos Fernández, and Cristina Portalés
Development of a Node-Based Material Editor
Luciano Suaya Leiro and Marc Garrigó
Image Understanding, Computer Vision, and Video analytics
DriveRNN: Predicting Drivers' Attention with Deep Recurrent Networks
Blanca Lasheras-Hernandez, Belen Masia, and Daniel Martin

Recent Submissions

  • Development of a Node-Based Material Editor 

    Leiro, Luciano Suaya; Garrigó, Marc (The Eurographics Association, 2022)
    Materials systems are an important element within the development of a renderer for an application such as a video game. Nowadays, the method to build a graphic style for a product involving a real-time engine implies a ...
  • DriveRNN: Predicting Drivers' Attention with Deep Recurrent Networks 

    Lasheras-Hernandez, Blanca; Masia, Belen; Martin, Daniel (The Eurographics Association, 2022)
    Lately, the automotive industry has experienced a significant development led by the ambitious objective of creating an autonomous vehicle. This entails understanding driving behaviors in different environments, which ...
  • NeodiagVR: Virtual Reality Apgar test environment 

    Ferry, Lucas; Gimeno, Jesús; Estañ, Francisco Javier; Núñez, Francisco; Balaguer, Evelin; Fernández, Marcos; Portalés, Cristina (The Eurographics Association, 2022)
    Owing to the lack of accessibility of postpartum rooms nowadays, which are needed to teach the correct assessment of newborn health status to medical students, virtual reality and simulation are increasingly used for ...
  • Interactive Visualization of Historical Fabrics at Yarn Level using Sphere Tracing 

    Pérez-Aixendri, Manolo; Gimeno, Jesús; Portalés, Cristina; Casanova-Salas, Pablo (The Eurographics Association, 2022)
    In this paper we present preliminary results of a new approach for interactive visualization of historical fabrics at yarn level based on models using Signed Distance Functions. They are compared with the results of Virtual ...
  • Kalathos+: Construcción de datasets para la clasificación automática de fragmentos de vasijas cerámicas de torno 

    Segura, Rafael J.; Rueda, Antonio J.; Ogáyar, Carlos J.; Fuertes, José M.; García-Fernández, Ángel L.; Lucena, Manuel J.; López, Alfonso; Moreno, Isabel; Molinos, Manuel (The Eurographics Association, 2022)
    En los últimos años las técnicas de aprendizaje profundo se han convertido en una poderosa alternativa a técnicas clásicas de aprendizaje automático orientadas a tareas de clasificación. Esta tecnología se ha aplicado con ...
  • Reusable Procedural Building Parts 

    Arangua, Alejandro; Patow, Gustavo; Besuievsky, Gonzalo (The Eurographics Association, 2022)
    With the increase in popularity of procedural urban modeling for film, TV, and interactive entertainment, an urgent need for editing tools to support procedural content creation has become apparent. In this paper, we present ...
  • Guided Modeling of Natural Scenarios: Vegetation and Terrain 

    Collado, José Antonio; López, Alfonso; Pérez, Juan Roberto Jiménez; Ortega, Lidia M.; Jurado, Juan M.; Feito, Francisco (The Eurographics Association, 2022)
    The generation of realistic natural scenarios is a longstanding and ongoing challenge in Computer Graphics. LiDAR (Laser Imaging Detection and Ranging) point clouds have been gaining interest for the representation and ...
  • Cylindrical Transform Slicing of Revolute Parts with Overhangs for Laser Metal Deposition 

    Montoya-Zapata, Diego; Moreno, Aitor; Ortiz, Igor; Ruiz-Salguero, Oscar; Posada, Jorge (The Eurographics Association, 2022)
    In the context of Laser Metal Deposition (LMD), temporary support structures are needed to manufacture overhanging features. In order to limit the need for supports, multi-axis machines intervene in the deposition by ...
  • A Modular Authoring Tool for Atmospheric Cloud Modelling 

    Rodríguez-Hernández, Darío; García-Fernández, Ignacio (The Eurographics Association, 2022)
    Modelling of atmospheric effects and, in particular, of clouds is a recurrent topic in computer graphics. Achieving realistic results poses a great challenge, and manual modelling of such complex structures is unfeasible ...
  • Simulation Based Initial Feasibility Analysis Pipeline for Small-sized Part Picking 

    Mendizabal-Arrieta, Iñigo; Tammaro, Antonio; Ojer, Marco; Lin, Xiao (The Eurographics Association, 2022)
    Random bin picking is still one of the main tasks for robotics in the current days. When the environment is very cluttered, the calculation of grasping positions can be highly demanding in terms of time and computing power. ...
  • Synthesis of Reeb Graph and Morse Operators from Level Sets of a Boundary Representation 

    Pareja-Corcho, Juan; Montoya-Zapata, Diego; Cadavid, Carlos; Moreno, Aitor; Posada, Jorge; Arenas-Tobon, Ketzare; Ruiz-Salguero, Oscar (The Eurographics Association, 2022)
    In the context of Industrie 4.0, it is necessary for several applications, to encode characteristics of a Boundary Representation of a manifold M in an economical manner. Two related characterizations of closed B-Reps (and ...
  • CEIG 2022: Frontmatter 

    Serrano, Ana; Posada, Jorge (The Eurographics Association, 2022)