Now showing items 8-27 of 70

    • Deep Line Drawing Vectorization via Line Subdivision and Topology Reconstruction 

      Guo, Yi; Zhang, Zhuming; Han, Chu; Hu, Wenbo; Li, Chengze; Wong, Tien-Tsin (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Vectorizing line drawing is necessary for the digital workflows of 2D animation and engineering design. But it is challenging due to the ambiguity of topology, especially at junctions. Existing vectorization methods either ...
    • Deep Video-Based Performance Synthesis from Sparse Multi-View Capture 

      Chen, Mingjia; Wang, Changbo; Liu, Ligang (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      We present a deep learning based technique that enables novel-view videos of human performances to be synthesized from sparse multi-view captures. While performance capturing from a sparse set of videos has received ...
    • Desertscapes Simulation 

      Paris, Axel; Peytavie, Adrien; Guérin, Eric; Argudo, Oscar; Galin, Eric (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      We present an interactive aeolian simulation to author hot desert scenery. Wind is an important erosion agent in deserts which, despite its importance, has been neglected in computer graphics. Our framework overcomes this ...
    • Discrete Calabi Flow: A Unified Conformal Parameterization Method 

      Su, Kehua; Li, Chenchen; Zhou, Yuming; Xu, Xu; Gu, Xianfeng (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Conformal parameterization for surfaces into various parameter domains is a fundamental task in computer graphics. Prior research on discrete Ricci flow provided us with promising inspirations from methods derived via ...
    • Distribution Update of Deformable Patches for Texture Synthesis on the Free Surface of Fluids 

      Gagnon, jonathan; Guzmán, Julián E.; Vervondel, Valentin; Dagenais, François; Mould, David; Paquette, Eric (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      We propose an approach for temporally coherent patch-based texture synthesis on the free surface of fluids. Our approach is applied as a post-process, using the surface and velocity field from any fluid simulator. We apply ...
    • Dual Illumination Estimation for Robust Exposure Correction 

      Zhang, Qing; Nie, Yongwei; Zheng, Wei-Shi (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Exposure correction is one of the fundamental tasks in image processing and computational photography. While various methods have been proposed, they either fail to produce visually pleasing results, or only work well for ...
    • Field-aligned Quadrangulation for Image Vectorization 

      Wei, Guangshun; Zhou, Yuanfeng; Gao, Xifeng; Ma, Qian; Xin, Shiqing; He, Ying (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Image vectorization is an important yet challenging problem, especially when the input image has rich content. In this paper, we develop a novel method for automatically vectorizing natural images with feature-aligned ...
    • Figure Skating Simulation from Video 

      Yu, Ri; Park, Hwangpil; Lee, Jehee (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Figure skating is one of the most popular ice sports at the Winter Olympic Games. The skaters perform several skating skills to express the beauty of the art on ice. Skating involves moving on ice while wearing skate shoes ...
    • FontRNN: Generating Large-scale Chinese Fonts via Recurrent Neural Network 

      Tang, Shusen; Xia, Zeqing; Lian, Zhouhui; Tang, Yingmin; Xiao, Jianguo (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Despite the recent impressive development of deep neural networks, using deep learning based methods to generate largescale Chinese fonts is still a rather challenging task due to the huge number of intricate Chinese glyphs, ...
    • A Generalized Cubemap for Encoding 360° VR Videos using Polynomial Approximation 

      Xiao, Jianye; Tang, Jingtao; Zhang, Xinyu (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      360° VR videos provide users with an immersive visual experience. To encode 360° VR videos, spherical pixels must be mapped onto a two-dimensional domain to take advantage of the existing video encoding and storage standards. ...
    • Generating 3D Faces using Multi-column Graph Convolutional Networks 

      Li, Kun; Liu, Jingying; Lai, Yu-Kun; Yang, Jingyu (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      In this work, we introduce multi-column graph convolutional networks (MGCNs), a deep generative model for 3D mesh surfaces that effectively learns a non-linear facial representation. We perform spectral decomposition of ...
    • Generic Interactive Pixel-level Image Editing 

      Liang, Yun; Gan, Yibo; Chen, Mingqin; Gutierrez, Diego; Muñoz Orbañanos, Adolfo (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Several image editing methods have been proposed in the past decades, achieving brilliant results. The most sophisticated of them, however, require additional information per-pixel. For instance, dehazing requires a specific ...
    • Global Texture Mapping for Dynamic Objects 

      Kim, Jungeon; Kim, Hyomin; Park, Jaesik; Lee, Seungyong (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      We propose a novel framework to generate a global texture atlas for a deforming geometry. Our approach distinguishes from prior arts in two aspects. First, instead of generating a texture map for each timestamp to color a ...
    • HidingGAN: High Capacity Information Hiding with Generative Adversarial Network 

      Wang, Zihan; Gao, Neng; Wang, Xin; Xiang, Ji; Zha, Daren; Li, Linghui (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Image steganography is the technique of hiding secret information within images. It is an important research direction in the security field. Benefitting from the rapid development of deep neural networks, many steganographic ...
    • High Dynamic Range Point Clouds for Real-Time Relighting 

      Sabbadin, Manuele; Palma, Gianpaolo; BANTERLE, FRANCESCO; Boubekeur, Tamy; Cignoni, Paolo (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Acquired 3D point clouds make possible quick modeling of virtual scenes from the real world.With modern 3D capture pipelines, each point sample often comes with additional attributes such as normal vector and color response. ...
    • Image Composition of Partially Occluded Objects 

      Tan, Xuehan; Xu, Panpan; Guo, Shihui; Wang, Wencheng (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Image composition extracts the content of interest (COI) from a source image and blends it into a target image to generate a new image. In the majority of existing works, the COI is manually extracted and then overlaid on ...
    • Imitating Popular Photos to Select Views for an Indoor Scene 

      Su, Rung-De; Liao, Zhe-Yo; Chen, Li-Chi; Tung, Ai-Ling; Wang, Yu-Shuen (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Selecting informative and visually appealing views for 3D indoor scenes is beneficial for the housing, decoration, and entertainment industries. A set of views that exhibit comfort, aesthetics, and functionality of a ...
    • An Improved Geometric Approach for Palette-based Image Decomposition and Recoloring 

      Wang, Yili; Liu, Yifan; Xu, Kun (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Palette-based image decomposition has attracted increasing attention in recent years. A specific class of approaches have been proposed basing on the RGB-space geometry, which manage to construct convex hulls whose vertices ...
    • Inertia-based Fast Vectorization of Line Drawings 

      Najgebauer, Patryk; Scherer, Rafal (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Image vectorisation is a fundamental method in graphic design and is one of the tools allowing to transfer artist work into computer graphics. The existing methods are based mainly on segmentation, or they analyse every ...
    • Interactive Curation of Datasets for Training and Refining Generative Models 

      Ye, Wenjie; Dong, Yue; Peers, Pieter (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      We present a novel interactive learning-based method for curating datasets using user-defined criteria for training and refining Generative Adversarial Networks. We employ a novel batch-mode active learning strategy to ...