Now showing items 17-22 of 22

    • A Taxonomy of Integration Techniques for Spatial and Non-Spatial Visualizations 

      Sorger, Johannes; Ortner, Thomas; Piringer, Harald; Hesina, Gerd; Gröller, Eduard (The Eurographics Association, 2015)
      Research on visual data representations is traditionally classified into methods assuming an inherent mapping from data values to spatial coordinates (scientific visualization and real-time rendering) and methods for ...
    • Temporal Coherence Predictor for Time Varying Volume Data Based on Perceptual Functions 

      Noonan, Tom; Campoalegre, Lazaro; Dingliana, John (The Eurographics Association, 2015)
      This paper introduces an empirical, perceptually-based method which exploits the temporal coherence in consecutive frames to reduce the CPU-GPU traffic size during real-time visualization of time-varying volume data. In ...
    • Temporally Consistent Wide Baseline Facial Performance Capture via Image Warping 

      Kettern, Markus; Hilsmann, Anna; Eisert, Peter (The Eurographics Association, 2015)
      In this paper, we present a method for detailed temporally consistent facial performance capture that supports any number of arbitrarily placed video cameras. Using a suitable 3D model as reference geometry, our method ...
    • Tongue S(t)imulator - A Comprehensive Parametrized Pose Model for Speech Therapy 

      Haraké, Laura; Bełtkiewicz, Dorota; Lochmann, Gerrit (The Eurographics Association, 2015)
      Recent digital applications in speech therapy address patients to train auditive speech comprehension, reading or semantics, in a playful way. Virtual tutors consist of three-dimensional head models for assisting the patient ...
    • Variational Separation of Light Field Layers 

      Johannsen, Ole; Sulc, Antonin; Goldluecke, Bastian (The Eurographics Association, 2015)
      Images of scenes which contain reflective or transparent surfaces are composed of different layers which are observed at different depths. Analyzing such a scene requires separating the image into its individual layers, ...
    • Vector-to-Closest-Point Octree for Surface Ray-Casting 

      Demir, Ismail; Westermann, Rüdiger (The Eurographics Association, 2015)
      GPU voxel-based surface ray-casting has positioned as an interesting alternative to rasterization-based rendering approaches, because it allows using many processing units simultaneously, can effectively exploit thread ...