Now showing items 44-46 of 46

    • Virtual Garments: A Fully Geometric Approach for Clothing Design 

      Decaudin, Philippe; Julius, Dan; Wither, Jamie; Boissieux, Laurence; Sheffer, Alla; Cani, Marie-Paule (The Eurographics Association and Blackwell Publishing, Inc, 2006)
      Modeling dressed characters is known as a very tedious process. It usually requires specifying 2D fabric patterns, positioning and assembling the min 3D, and then performing a physically-based simulation. The latter accounts ...
    • Volume-Surface Trees 

      Boubekeur, Tamy; Heidrich, Wolfgang; Granier, Xavier; Schlick, Christophe (The Eurographics Association and Blackwell Publishing, Inc, 2006)
      Many algorithms in computer graphics improve their efficiency by using Hierarchical Space Subdivision Schemes (HS3), such as octrees, kD-trees or BSP trees. Such HS3 usually provide an axis-aligned subdivision of the 3D ...
    • Wrinkling Coarse Meshes on the GPU 

      Loviscach, J. (The Eurographics Association and Blackwell Publishing, Inc, 2006)
      The simulation of complex layers of folds of cloth can be handled through algorithms which take the physical dynamics into account. In many cases, however, it is sufficient to generate wrinkles on a piece of garment which ...