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Perceptually Guided Corrective Splatting
(Blackwell Publishers Ltd and the Eurographics Association, 2001)
One of the basic difficulties with interactive walkthroughs is the high quality rendering of object surfaces with non-diffuse light scattering characteristics. Since full ray tracing at interactive rates is usually impossible, ...
On-the-Fly Processing of Generalized Lumigraphs
(Blackwell Publishers Ltd and the Eurographics Association, 2001)
We introduce a flexible and powerful concept for reconstructing arbitrary views from multiple source images on the fly. Our approach is based on a Lumigraph structure with per-pixel depth values, and generalizes the classical ...
Image-Based Reconstruction of Spatially Varying Materials
(The Eurographics Association, 2001)
The measurement of accurate material properties is an important step towards photorealistic rendering. Many real-world objects are composed of a number of materials that often show subtle changes even within a single ...
Real-Time Bump Map Synthesis
(The Eurographics Association, 2001)
In this paper we present a method that automatically synthesizes bump maps at arbitrary levels of detail in real-time. The only input data we require is a normal density function; the bump map is generated according to ...
Efficient Cloth Modeling and Rendering
(The Eurographics Association, 2001)
Realistic modeling and high-performance rendering of cloth and clothing is a challenging problem. Often these materials are seen at distances where individual stitches and knits can be made out and need to be accounted ...
Thrifty Final Gather for Radiosity
(The Eurographics Association, 2001)
Finite Element methods are well suited to the computation of the light distribution in mostly diffuse scenes, but the resulting mesh is often far from optimal to accurately represent illumination. Shadow boundaries are ...