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    Real-Time Bump Map Synthesis

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    109-114.pdf (6.499Mb)
    Date
    2001
    Author
    Kautz, Jan
    Heidrich, Wolfgang
    Seidel, Hans-Peter
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    Abstract
    In this paper we present a method that automatically synthesizes bump maps at arbitrary levels of detail in real-time. The only input data we require is a normal density function; the bump map is generated according to that function. It is also used to shade the generated bump map. The technique allows to infinitely zoom into the surface, because more (consistent) detail can be created on the fly. The shading of such a surface is consistent when displayed at different distances to the viewer (assuming that the surface structure is self-similar). The bump map generation and the shading algorithm can also be used separately.
    BibTeX
    @inproceedings {10.2312:EGGH:EGGH01:109-114,
    booktitle = {Eurographics/SIGGRAPH Graphics Hardware Workshop 2001},
    editor = {Kurt Akeley and Ulrich Neumann},
    title = {{Real-Time Bump Map Synthesis}},
    author = {Kautz, Jan and Heidrich, Wolfgang and Seidel, Hans-Peter},
    year = {2001},
    publisher = {The Eurographics Association},
    ISSN = {1727-3471},
    ISBN = {158113407X},
    DOI = {10.2312/EGGH/EGGH01/109-114}
    }
    URI
    http://dx.doi.org/10.2312/EGGH/EGGH01/109-114
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    • EGGH01: SIGGRAPH/Eurographics Workshop on Graphics Hardware 2001

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