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Now showing items 521-530 of 530
Combining the Automated Segmentation and Visual Analysis of Multivariate Time Series
(The Eurographics Association, 2018)
For the automatic segmentation of multivariate time series domain experts at first need to consider a huge space of alternative configurations of algorithms and parameters. We assume that only a small subset of these ...
Learning from the Best - Visual Analysis of a Quasi-Optimal Data Labeling Strategy
(The Eurographics Association, 2018)
An overarching goal of active learning strategies is to reduce the human effort when labeling datasets and training machine learning methods. In this work, we focus on the analysis of a (theoretical) quasi-optimal, ...
Emotional Responses to Exclusionary Behaviors in Intelligent Embodied Augmented Reality Agents
(The Eurographics Association, 2024)
This study investigated how interactions with intelligent agents, embodied as augmented reality (AR) avatars displaying exclusionary behaviors, affect users' emotions. Six participants engaged using voice interaction in a ...
Combining Cluster and Outlier Analysis with Visual Analytics
(The Eurographics Association, 2017)
Cluster and outlier analysis are two important tasks. Due to their nature these tasks seem to be opposed to each other, i.e., data objects either belong to a cluster structure or a sparsely populated outlier region. In ...
A Visual Profiling System for Direct Volume Rendering
(The Eurographics Association, 2024)
Direct Volume Rendering (DVR) is a crucial technique that enables interactive exploration of results from scientific computing or computer graphics. Its applications range from virtual prototyping for product design to ...
Driller: An Intuitive Interface for Designing Tangled and Nested Shapes
(The Eurographics Association, 2024)
The ability to represent not only isolated shapes but also shapes that interact is essential in various fields, from design to biology or anatomy. In this paper, we propose an intuitive interface to control and edit complex ...
A Research Methodology Course in a Game Development Curriculum
(The Eurographics Association, 2024)
Research methodology courses can often be considered part of a computer science curriculum. These basic or advanced-level courses are taught in terms of traditional research methods. This paper presents and discusses a ...
Bridging the Distance in Education: Design and Implementation of a Synchronous, Browser-Based VR Remote Teaching Tool
(The Eurographics Association, 2024)
The rapid shift to remote education has presented numerous challenges for educators and students alike. Virtual Reality (VR) has emerged as a promising solution, offering immersive and interactive learning experiences. We ...
Gaming to Learn: A Pilot Case Study on Students Acceptance of Playing Video Games as a Learning Method
(The Eurographics Association, 2024)
This paper presents a case study on playing video games as a method to support the delivery of a game development University module, describing the teaching methodology and presenting details on a 'gaming' for learning ...
Cues to fast-forward collaboration: A Survey of Workspace Awareness and Visual Cues in XR Collaborative Systems
(The Eurographics Association and John Wiley & Sons Ltd., 2024)
Collaboration in extended reality (XR) environments presents complex challenges that revolve around how users perceive the presence, intentions, and actions of their collaborators. This paper delves into the intricate realm ...