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dc.contributor.authorGagalowicz, Andréen_US
dc.contributor.editorMike Chantleren_US
dc.date.accessioned2016-02-11T13:30:56Z
dc.date.available2016-02-11T13:30:56Z
dc.date.issued2005en_US
dc.identifier.isbn3-905673-57-6en_US
dc.identifier.urihttp://dx.doi.org/10.2312/vvg.20051028en_US
dc.description.abstractThis talk introduces 3D rotoscopy and its role in post-production applications, and the computer vision/computer graphics strategies used. The case of rigid objects is presented first, for which well-established approaches can be used. The case of articulated objects is considered next, with special attention to the case of a full human body tracking (ignoring significant shape deformations introduced by baggy clothes). Results related to the tracking of professional golfers and face tracking, a challenging case of deformable objects, will be presented. The talk will be concluded by a presentation of further, possible applications of research done at the MIRAGES laboratory at INRIA Rocquencourt.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleUse of Computer Vision/ Computer Graphics Collaboration for 3D Rotoscopyen_US
dc.description.seriesinformationVision, Video, and Graphics (2005)en_US
dc.description.sectionheadersKeynote 4en_US
dc.identifier.doi10.2312/vvg.20051028en_US
dc.identifier.pages209-209en_US


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  • VVG05
    ISBN 3-905673-57-6

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