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dc.contributor.authorCarrière, Melanieen_US
dc.contributor.authorSkouras, Melinaen_US
dc.contributor.authorHahmann, Stefanieen_US
dc.contributor.editorRizvic, Selma and Rodriguez Echavarria, Karinaen_US
dc.date.accessioned2019-11-06T06:02:23Z
dc.date.available2019-11-06T06:02:23Z
dc.date.issued2019
dc.identifier.isbn978-3-03868-082-6
dc.identifier.issn2312-6124
dc.identifier.urihttps://doi.org/10.2312/gch.20191351
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/gch20191351
dc.description.abstract3D Modeling of this kind of draped clothes worn by a virtual human body is a particularly challenging task in computer graphics primarily due to the combined difficulty of creating layers of numerous fine folds and draping a person with a procedure quite different from dressing modern clothes. We propose a procedural approach for synthesizing a toga draped around a virtual body by starting from a flat fabric. We recreate visible and invisible folds as well as layers of the garment. This approach is composed into different stages inspired by movements made by roman people as they put on their toga. To adjust the toga to the morphology of the 3D model, we present a technique to create the mesh of the toga that adapts to certain parameters of the human body. Using a physical-based simulator allows us to reach our final goal: A 3D model wearing a realistic toga.en_US
dc.publisherThe Eurographics Associationen_US
dc.title3D Design Of Ancient Garmentsen_US
dc.description.seriesinformationEurographics Workshop on Graphics and Cultural Heritage
dc.description.sectionheaders3D Modelling and Simulation
dc.identifier.doi10.2312/gch.20191351
dc.identifier.pages73-77


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