Show simple item record

dc.contributor.authorCaputo,Arielen_US
dc.contributor.authorBorin, Federicoen_US
dc.contributor.authorGiachetti, Andreaen_US
dc.contributor.editorRizvic, Selma and Rodriguez Echavarria, Karinaen_US
dc.date.accessioned2019-11-06T06:02:21Z
dc.date.available2019-11-06T06:02:21Z
dc.date.issued2019
dc.identifier.isbn978-3-03868-082-6
dc.identifier.issn2312-6124
dc.identifier.urihttps://doi.org/10.2312/gch.20191348
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/gch20191348
dc.description.abstractThanks to the recent availability of low-cost immersive Virtual Reality (VR) devices, applications like Virtual Museums, where the users can explore fictional or recreated buildings hosting different artworks, are becoming increasingly popular. Different solutions can be implemented to enable users' navigation in an immersive Virtual Museum and the choice of the best one for a specific application is not easy, as several issues must be taken into account, like motion sickness, user's freedom, loss of orientation. In this work, we propose a novel locomotion technique called Map Overview Teleport, particularly suitable for exploration of virtual museums and compare it with standard ones in a specifically designed user study. The outcomes of the experiment give useful insights into the design of effective applications.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleA Comparison of Navigation Techniques in a Virtual Museum Scenarioen_US
dc.description.seriesinformationEurographics Workshop on Graphics and Cultural Heritage
dc.description.sectionheadersAnalysis and Visualisation
dc.identifier.doi10.2312/gch.20191348
dc.identifier.pages51-58


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record