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    Performance Issues of a Distributed Frame Buffer on a Multicomputer

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    087-096.pdf (1.551Mb)
    Date
    1998
    Author
    Wei, Bin
    Clark, Douglas W.
    Felten, Edward W.
    Li, Kai
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    Abstract
    A multiple-port, distributed frame buffer has been recently proposed to support parallel rendering on multicomputers. This paper describes an implementation of such a distributed frame buffer for the Intel Paragon routing network, and reports its performance results. We have conducted several experiments with the system we have developed. Our results indicate that placing a multipleport, distributed frame buffer directly on the host internal routing network can provide high throughput to eliminate the bottleneck of merging a final image from multiple processors to a frame buffer. This architectural approach can also effectively support image composition for sort-last. The synchronization algorithm we have developed requires only one-way communication and minimizes receive overhead for message passing to the frame buffer.
    BibTeX
    @inproceedings {10.2312:EGGH:EGGH98:087-096,
    booktitle = {SIGGRAPH/Eurographics Workshop on Graphics Hardware},
    editor = {S. N. Spencer},
    title = {{Performance Issues of a Distributed Frame Buffer on a Multicomputer}},
    author = {Wei, Bin and Clark, Douglas W. and Felten, Edward W. and Li, Kai},
    year = {1998},
    publisher = {The Eurographics Association},
    ISSN = {1727-3471},
    ISBN = {0-89791-097-X},
    DOI = {10.2312/EGGH/EGGH98/087-096}
    }
    URI
    http://dx.doi.org/10.2312/EGGH/EGGH98/087-096
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    Eurographics Association copyright © 2013 - 2023 
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