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dc.contributor.authorBenes, Bedrichen_US
dc.contributor.authorAndrysco, Nathanen_US
dc.contributor.authorStava, Ondrejen_US
dc.contributor.editorEric Galin and Jens Schneideren_US
dc.date.accessioned2014-01-28T18:29:24Z
dc.date.available2014-01-28T18:29:24Z
dc.date.issued2009en_US
dc.identifier.isbn978-3-905674-11-8en_US
dc.identifier.issn1816-0867en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EG/DL/conf/EG2009/nph/009-016en_US
dc.description.abstractWe present a novel technique for interactive, intuitive, and efficient modeling of virtual plants and plant ecosystems. Our approach is biologically-based, but shades the user from overwhelming input parameters by simplifying them to intuitive controls. Users are able to create scenes that are populated by virtual plants. Plants communicate actively with the environment and attempt to generate an optimal spatial distribution that dynamically adapts to neighboring plants, to user defined obstacles, light, and gravity. We demonstrate simulations of ecosystems composed of up to 140 trees that are computed in less than two minutes. Various phenomena previously available for non-realtime procedural approaches are created interactively, such as plants competing for space, topiary, plant lighting, virtual forests, etc. Results are aimed at architectural modeling, the entertainment industry, and everywhere that quick and fast creation of believable biological plant models is necessary.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleInteractive Modeling of Virtual Ecosystemsen_US
dc.description.seriesinformationEurographics Workshop on Natural Phenomenaen_US


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