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Fractal Compression Approach for Efficient Interactive Terrain Rendering on the GPU
(The Eurographics Association, 2008)
This paper describes an efficient technique for the rendering of large terrain surfaces. The technique is based on a simple rings structure: a sequence of concentric rings at different resolutions and centeredon the viewer's ...
On Estimating the Effectiveness of Temporal and Spatial Coherence in Parallel Ray Tracing
(The Eurographics Association, 2008)
In this paper we estimate the effectiveness of exploiting coherence in Parallel Ray Tracing. We present a load- balancing technique which divides the original rendering problem in balanced subtasks and distribute them to ...