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Working with Volumetric Meshes in a Game Engine: a Unity Prototype
(The Eurographics Association, 2020)
Volumetric meshes are useful assets in many different research and application fields, like physical simulations, FEM or IGA. In the last decade, the Computer Graphics community dedicated a lot of effort in studying and ...
Extracting Ordered Iso-Geodesic Points on the Mesh
(The Eurographics Association, 2020)
The mesh manifold is one of the most used modalities for representing 3D objects. Although it provides a fully connected not oriented structure, it has some drawback when compared to the grid of pixels of a still image. ...
A Graphical Framework to Study the Correlation between Geometric Design and Simulation
(The Eurographics Association, 2022)
Partial differential equations can be solved on general polygonal and polyhedral meshes, through Polytopal Element Methods (PEMs). Unfortunately, the relation between geometry and analysis is still unknown and subject to ...
MUSE: Modeling Uncertainty as a Support for Environment
(The Eurographics Association, 2022)
To fully understand a Natural System, the representation of an environmental variable's distribution in 3D space is a mandatory and complex task. The challenge derives from a scarcity of samples number in the survey domain ...
Outside-in Priority-based Approximation of 3D Models in LEGO Bricks
(The Eurographics Association, 2022)
In this paper, we discuss the problem of converting a 3D mesh into an assembly of LEGO blocks. The major challenge of this task is how to aggregate the voxels derived by the shape discretization into a set of standard ...