Due to the DNS switch, the system will be going down. Please save your work and logout.
Search
Now showing items 1-6 of 6
Capturing Fonts in the Wild
(The Eurographics Association, 2020)
Editing text in photographs requires the ability to find the same font, which is impossible in many settings, such as historical or manually painted text. We present a method of extracting the font from a single photographed ...
Kernel-Based Sampling of Arbitrary Data
(The Eurographics Association, 2020)
Point sampling is widely used in several Computer Graphics' applications, such as point-based modelling and rendering, image and geometric processing. Starting from the kernel-based sampling of signals defined on a regular ...
Efficient Image Vectorisation Using Mesh Colours
(The Eurographics Association, 2021)
Image vectorisation methods proposed in the past have not seen wide adoption due to performance, quality, controllability, and/or generality issues.We present a vectorisation method that uses mesh colours as a vector ...
Exploring Upper Limb Segmentation with Deep Learning for Augmented Virtuality
(The Eurographics Association, 2021)
Sense of presence, immersion, and body ownership are among the main challenges concerning Virtual Reality (VR) and freehand-based interaction methods. Through specific hand tracking devices, freehand-based methods can allow ...
Mesh Colours for Gradient Meshes
(The Eurographics Association, 2021)
We present an extension of the popular gradient mesh vector graphics primitive with the addition of mesh colours, aiming to reduce the mesh complexity needed to describe intricate colour gradients and textures. We present ...
An Interactive Tuning Method for Generator Networks Trained by GAN
(The Eurographics Association, 2022)
The recent studies on GAN achieved impressive results in image synthesis. However, they are still not so perfect that output images may contain unnatural regions. We propose a tuning method for generator networks trained ...