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Working with Volumetric Meshes in a Game Engine: a Unity Prototype
(The Eurographics Association, 2020)
Volumetric meshes are useful assets in many different research and application fields, like physical simulations, FEM or IGA. In the last decade, the Computer Graphics community dedicated a lot of effort in studying and ...
ProtoSketchAR: Prototyping in Augmented Reality via Sketchings
(The Eurographics Association, 2021)
Prototyping is a widely used technique in the early stages of system design, and it is an essential part of a new product development process. During this phase, designers identify the main functionalities, concepts and ...
A Computational Tool for the Analysis of 3D Bending-active Structures Based on the Dynamic Relaxation Method
(The Eurographics Association, 2022)
The use of elastic deformation of straight or flat structural components for achieving complex 3D shapes has acquired attention from recent computational design works, particularly in architectural geometry. The so-called ...
Smart Tools and Applications in Graphics - Eurographics Italian Chapter Conference: Frontmatter
(The Eurographics Association, 2022)