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    • Real-time Shader Rendering for Crowds in Virtual Heritage 

      Ciechomski, Pablo de Heras; Schertenleib, Sébastien; Maïm, Jonathan; Maupu, Damien; Thalmann, Daniel (The Eurographics Association, 2005)
      We present a method of fully dynamically rendered virtual humans with variety in color, animation and appearance. This is achieved by using vertex and fragment shaders programmed in the OpenGL shading language (GLSL). We ...