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Control Systems for Human Running using an Inverted Pendulum Model and a Reference Motion Capture Sequence
(The Eurographics Association, 2010)
Physical simulation is often proposed as a way to generate motion for interactive characters. A simulated character has the potential to adapt to changing terrain and disturbances in a realistic and robust manner. In this ...
Augmenting Hand Animation with Three-dimensional Secondary Motion
(The Eurographics Association, 2010)
Secondary motion, or the motion of objects in response to that of the primary character, is widely used to amplify the audience's response to the character's motion and to provide a connection to the environment. These ...
Animating Non-Humanoid Characters with Human Motion Data
(The Eurographics Association, 2010)
This paper presents a method for generating animations of non-humanoid characters from human motion capture data. Characters considered in this work have proportion and/or topology significantly different from humans, but ...