Now showing items 1-5 of 5

    • Faster Acceleration Noise for Multibody Animations using Precomputed Soundbanks 

      Chadwick, Jeffrey N.; Zheng, Changxi; James, Doug L. (The Eurographics Association, 2012)
      We introduce an efficient method for synthesizing rigid-body acceleration noise for complex multibody scenes. Existing acceleration noise synthesis methods for animation require object-specific precomputation, which is ...
    • Linear-Time Smoke Animation with Vortex Sheet Meshes 

      Brochu, Tyson; Keeler, Todd; Bridson, Robert (The Eurographics Association, 2012)
      We present the first quality physics-based smoke animation method which runs in time approximately linear in the size of the rendered two-dimensional visual detail. Our fundamental representation is a closed triangle mesh ...
    • Long Range Attachments - A Method to Simulate Inextensible Clothing in Computer Games 

      Kim, Tae-Yong; Chentanez, Nuttapong; Müller-Fischer, Matthias (The Eurographics Association, 2012)
      Inextensibility is one of the most fundamental properties of cloth. Existing approaches to handle inextensibility often require solving global non-linear systems and remain computationally expensive for computer game uses. ...
    • Multiphase Flow of Immiscible Fluids on Unstructured Moving Meshes 

      Misztal, Marek Krzysztof; Erleben, Kenny; Bargteil, Adam; Fursund, Jens; Christensen, Brian Bunch; Bærentzen, J. Andreas; Bridson, Robert (The Eurographics Association, 2012)
      In this paper, we present a method for animating multiphase flow of immiscible fluids using unstructured moving meshes. Our underlying discretization is an unstructured tetrahedral mesh, the deformable simplicial complex ...
    • Smoke Sheets for Graph-Structured Vortex Filaments 

      Barnat, Alfred; Pollard, Nancy S. (The Eurographics Association, 2012)
      Smoke is one of the core phenomena which fluid simulation techniques in computer graphics have attempted to capture. It is both well understood mathematically and important in lending realism to computer generated effects. ...