Now showing items 425-440 of 440

    • Unifying Color and Texture Transfer for Predictive Appearance Manipulation 

      Okura, Fumio; Vanhoey, Kenneth; Bousseau, Adrien; Efros, Alexei A.; Drettakis, George (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Recent color transfer methods use local information to learn the transformation from a source to an exemplar image, and then transfer this appearance change to a target image. These solutions achieve very successful results ...
    • The Use of Precomputed Triangle Clusters for Accelerated Ray Tracing in Dynamic Scenes 

      Garanzha, Kirill (The Eurographics Association and Blackwell Publishing Ltd, 2009)
      In this paper we present a hybrid algorithm for building the bounding volume hierarchy (BVH) that is used in accelerating ray tracing of animated models. This algorithm precomputes densely packed clusters of triangles on ...
    • User-Assisted Video Stabilization 

      Bai, Jiamin; Agarwala, Aseem; Agrawala, Maneesh; Ramamoorthi, Ravi (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      We present a user-assisted video stabilization algorithm that is able to stabilize challenging videos when stateof- the-art automatic algorithms fail to generate a satisfactory result. Current methods do not give the user ...
    • Using Photographs to Enhance Videos of a Static Scene 

      Bhat, Pravin; Zitnick, C. Lawrence; Snavely, Noah; Agarwala, Aseem; Agrawala, Maneesh; Cohen, Michael; Curless, Brian; Kang, Sing Bing (The Eurographics Association, 2007)
      We present a framework for automatically enhancing videos of a static scene using a few photographs of the same scene. For example, our system can transfer photographic qualities such as high resolution, high dynamic range ...
    • Variable Bit Rate GPU Texture Decompression 

      Olano, Marc; Baker, Dan; Griffin, Wesley; Barczak, Joshua (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      Variable bit rate compression can achieve better quality and compression rates than fixed bit rate methods. None the less, GPU texturing uses lossy fixed bit rate methods like DXT to allow random access and on-the-fly ...
    • Vectorising Bitmaps into Semi-Transparent Gradient Layers 

      Richardt, Christian; Lopez-Moreno, Jorge; Bousseau, Adrien; Agrawala, Maneesh; Drettakis, George (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      We present an interactive approach for decompositing bitmap drawings and studio photographs into opaque and semi-transparent vector layers. Semi-transparent layers are especially challenging to extract, since they require ...
    • Video Flashlights - Real Time Rendering of Multiple Videos for Immersive Model Visualization 

      Sawhney, H. S.; Arpa, A.; Kumar, R.; Samarasekera, S.; Aggarwal, M.; Hsu, S.; Nister, D.; Hanna, K. (The Eurographics Association, 2002)
      Videos and 3D models have traditionally existed in separate worlds and as distinct representations. Although texture maps for 3D models have been traditionally derived from multiple still images, real-time mapping of live ...
    • Visibility Editing For All-Frequency Shadow Design 

      Obert, Juraj; Pellacini, Fabio; Pattanaik, Sumanta (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      We present an approach for editing shadows in all-frequency lighting environments. To support artistic control, we propose to decouple shadowing from lighting and focus on providing intuitive controls to edit the former. ...
    • Visual Chatter in the Real World 

      Nayar, Shree K.; Krishnan, Gurunandan G. (The Eurographics Association, 2006)
      When a scene is lit by a source of light, the radiance of each point in the scene can be viewed as having two components, namely, direct and global. Recently, an efFIcient separation method has been proposed that uses high ...
    • Visualization of woven cloth 

      Adabala, Neeharika; Magnenat-Thalmann, Nadia; Fei, Guangzheng (The Eurographics Association, 2003)
      A technique for visualizing clothes is proposed that can handle rendering of complex weave patterns. An industrial standard of weave representation is used to derive the weave pattern and a detailed model of light interaction ...
    • A Volumetric Approach to Predictive Rendering of Fabrics 

      Schröder, Kai; Klein, Reinhard; Zinke, Arno (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      Efficient physically accurate modeling and rendering of woven cloth at a yarn level is an inherently complicated task due to the underlying geometrical and optical complexity. In this paper, a novel and general approach ...
    • Warping and Partitioning for Low Error Shadow Maps 

      Lloyd, D. Brandon; Tuft, David; Yoon, Sung-eui; Manocha, Dinesh (The Eurographics Association, 2006)
      We evaluate several shadow map algorithms based on warping and partitioning using the maximum perspective aliasing error over the entire view frustum. With respect to our error metric, we show that a range of warping ...
    • Wavelet Environment Matting 

      Peers, Pieter; Dutré, Philip (The Eurographics Association, 2003)
      In this paper we present a novel approach for capturing the environment matte of a scene. We impose no restrictions on material properties of the objects in the captured scene and exploit scene characteristics (e.g. material ...
    • Wavelet Point-Based Global Illumination 

      Wang, Beibei; Meng, Xiangxu; Boubekeur, Tamy (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Point-Based Global Illumination (PBGI) is a popular rendering method in special effects and motion picture productions. This algorithm provides a diffuse global illumination solution by caching radiance in a mesh-less ...
    • Wavelet Radiance Transport for Interactive Indirect Lighting 

      Kontkanen, Janne; Turquin, Emmanuel; Holzschuch, Nicolas; Sillion, François X. (The Eurographics Association, 2006)
      Global illumination is a complex all-frequency phenomenon including subtle effects caused by indirect lighting. Computing global illumination interactively for dynamic lighting conditions has many potential applications, ...
    • Whitted Ray-Tracing for Dynamic Scenes using a Ray-Space Hierarchy on the GPU 

      Roger, David; Assarsson, Ulf; Holzschuch, Nicolas (The Eurographics Association, 2007)
      In this paper, we present a new algorithm for interactive rendering of animated scenes with Whitted Ray-Tracing, running on the GPU. We focus our attention on the secondary rays (the rays generated by one or more bounces ...