Now showing items 40-59 of 440

    • C-LOD: Context-aware Material Level-of-Detail applied to Mobile Graphics 

      Koulieris, George Alex; Drettakis, George; Cunningham, Douglas; Mania, Katerina (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      Attention-based Level-Of-Detail (LOD) managers downgrade the quality of areas that are expected to go unnoticed by an observer to economize on computational resources. The perceptibility of lowered visual fidelity is ...
    • Capturing and Rendering With Incident Light Fields 

      Unger, J.; Wenger, A.; Hawkins, T.; Gardner, A.; Debevec, P. (The Eurographics Association, 2003)
      This paper presents a process for capturing spatially and directionally varying illumination from a real-world scene and using this lighting to illuminate computer-generated objects. We use two devices for capturing such ...
    • CC Shadow Volumes 

      Lloyd, D. Brandon; Wendt, Jeremy; Govindaraju, Naga K.; Manocha, Dinesh (The Eurographics Association, 2004)
      We present a technique that uses culling and clamping (CC) for accelerating the performance of stencil-based shadow volume computation. Our algorithm reduces the fill requirements and rasterization cost of shadow volumes ...
    • Characteristic Point Maps 

      Wu, Hongzhi; Dorsey, Julie; Rushmeier, Holly (The Eurographics Association and Blackwell Publishing Ltd, 2009)
      Extremely dense spatial sampling is often needed to prevent aliasing when rendering objects with high frequency variations in geometry and reflectance. To accelerate the rendering process, we introduce characteristic point ...
    • A Closed-Form Solution to Single Scattering for General Phase Functions and Light Distributions 

      Pegoraro, Vincent; Schott, Mathias; Parker, Steven G. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      Due to the intricate nature of the equation governing light transport in participating media, accurately and efficiently simulating radiative energy transfer remains very challenging in spite of its broad range of applications. ...
    • Coherent Out-of-Core Point-Based Global Illumination 

      Kontkanen, Janne; Tabellion, Eric; Overbeck, Ryan S. (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      We describe a new technique for coherent out-of-core point-based global illumination and ambient occlusion. Point-based global illumination (PBGI) is used in production to render tremendously complex scenes, so in-core ...
    • Color Me Noisy: Example-based Rendering of Hand-colored Animations with Temporal Noise Control 

      Fi er, Jakub; Lukác, Michal; Jamri ka, Ondrej; Cadik, Martin; Gingold, Yotam; Asente, Paul; Sykora, Daniel (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      We present an example-based approach to rendering hand-colored animations which delivers visual richness comparable to real artwork while enabling control over the amount of perceived temporal noise. This is important both ...
    • Colorization by Example 

      Irony, Revital; Cohen-Or, Daniel; Lischinski, Dani (The Eurographics Association, 2005)
      We present a new method for colorizing grayscale images by transferring color from a segmented example image. Rather than relying on a series of independent pixel-level decisions, we develop a new strategy that attempts ...
    • Combined Rendering of Polarization and Fluorescence Effects 

      Wilkie, Alexander; Tobler, Robert F.; Purgathofer, Werner (The Eurographics Association, 2001)
      We propose a practicable way to include both polarization and fluorescence effects in a rendering system at the same time. Previous research in this direction only demonstrated support for either one of these phenomena; ...
    • Combining Confocal Imaging and Descattering 

      Fuchs, Christian; Heinz, Michael; Levoy, Marc; Seidel, Hans-Peter; Lensch, Hendrik P. A. (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      In translucent objects, light paths are affected by multiple scattering, which is polluting any observation. Confocal imaging reduces the influence of such global illumination effects by carefully focusing illumination and ...
    • Combining Higher-Order Wavelets and Discontinuity Meshing: a Compact Representation for Radiosity 

      Holzschuch, N.; Alonso, L. (The Eurographics Association, 2004)
      The radiosity method is used for global illumination simulation in diffuse scenes, or as an intermediate step in other methods. Radiosity computations using Higher-Order wavelets achieve a compact representation of the ...
    • Compact, Fast and Robust Grids for Ray Tracing 

      Lagae, Ares; Dutre, Philip (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      The focus of research in acceleration structures for ray tracing recently shifted from render time to time to image, the sum of build time and render time, and also the memory footprint of acceleration structures now ...
    • Compressed Random-Access Trees for Spatially Coherent Data 

      Lefebvre, Sylvain; Hoppe, Hugues (The Eurographics Association, 2007)
      Adaptive multiresolution hierarchies are highly efficient at representing spatially coherent graphics data. We introduce a framework for compressing such adaptive hierarchies using a compact randomly-accessible tree ...
    • Compressive estimation for signal integration in rendering 

      Sen, Pradeep; Darabi, Soheil (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      In rendering applications, we are often faced with the problem of computing the integral of an unknown function. Typical approaches used to estimate these integrals are often based on Monte Carlo methods that slowly converge ...
    • Computational Simulation of Alternative Photographic Processes 

      Echevarria, Jose I.; Wilensky, Gregg; Krishnaswamy, Aravind; Kim, Byungmoon; Gutierrez, Diego (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We present a novel computational framework for physically and chemically-based simulations of analog alternative photographic processes. In the real world, these processes allow the creation of very personal and unique ...
    • Computer Generated Celtic Design 

      Kaplan, Matthew; Cohen, Elaine (The Eurographics Association, 2003)
      We present a technique for automating the construction of Celtic knotwork and decorations similar to those in illuminated manuscripts such as the Lindisfarne Gospels. Our method eliminates restrictions imposed by previous ...
    • Computing Visibility for Triangulated Panoramas 

      Fu, Chi-Wing; Wong, Tien-Tsin; Heng, Pheng-Ann (The Eurographics Association, 1999)
      A visibility algorithm for triangulated panoramas is proposed. The algorithm can correctly resolve the visibility without making use of any depth information. It is especially useful when depth information is not available, ...
    • Consistent Scene Editing by Progressive Difference Images 

      Günther, Tobias; Grosch, Thorsten (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Even though much research was dedicated to the acceleration of consistent, progressive light transport simulations, the computation of fully converged images is still very time-consuming. This is problematic, as for the ...
    • Convolution Shadow Maps 

      Annen, Thomas; Mertens, Tom; Bekaert, Philippe; Seidel, Hans-Peter; Kautz, Jan (The Eurographics Association, 2007)
      We present Convolution Shadow Maps, a novel shadow representation that affords efficient arbitrary linear filtering of shadows. Traditional shadow mapping is inherently non-linear w.r.t. the stored depth values, due to the ...
    • Curve Analogies 

      Hertzmann, Aaron; Oliver, Nuria; Curless, Brian; Seitz, Steven M. (The Eurographics Association, 2002)
      This paper describes a method for learning statistical models of 2D curves, and shows how these models can be used to design line art rendering styles by example. A user can create a new style by providing an example of ...