EGPGV06: Eurographics Symposium on Parallel Graphics and Visualization

Eurographics DL Repository

EGPGV06: Eurographics Symposium on Parallel Graphics and Visualization

 

Recent Submissions

  • Strasser, Jonathan; Pascucci, Valerio; Ma, Kwan-Lui (The Eurographics Association, 2006)
    The capability to visualize large volume datasets has applications in a myriad of scientific fields. This paper presents a large data visualization solution in the form of distributed, multiresolution, progressive processing. ...
  • Childs, Hank; Duchaineau, Mark; Ma, Kwan-Liu (The Eurographics Association, 2006)
    We introduce a parallel, distributed memory algorithm for volume rendering massive data sets. The algorithm's scalability has been demonstrated up to 400 processors, rendering one hundred million unstructured elements in ...
  • Cedilnik, Andy; Geveci, Berk; Moreland, Kenneth; Ahrens, James; Favre, Jean (The Eurographics Association, 2006)
    Scientists are using remote parallel computing resources to run scientific simulations to model a range of scientific problems. Visualization tools are used to understand the massive datasets that result from these ...
  • Schaaf, Tom van der; Koutek, Michal; Bal, Henri (The Eurographics Association, 2006)
    In the fields of high performance computing and distributed rendering, there is a great need for a flexible and scalable architecture that supports coupling of parallel simulations to commodity visualization clusters. The ...
  • Lorenz, Mario; Brunnett, Guido (The Eurographics Association, 2006)
    In this paper we present new functionality we added to the Chromium framework. When driving tiled displays using a sort-first configuration based on the Tilesort stream procession unit (SPU) the performance bottlenecks are ...
  • Newman, Timothy S.; Ma, Wenjun (The Eurographics Association, 2006)
    A scheme for improving the efficiency of parallel isosurfacing for very large datasets is presented. The scheme is aimed at improving performance in multi-processor environments, especially for environments in which ...
  • Roth, Marcus; Reiners, Dirk (The Eurographics Association, 2006)
    The core advantage of sort last rendering is the theoretical nearly linear scalability in the number of rendering nodes, which makes it very attractive for very large polygonal and volumetric models. The disadvantage of ...
  • Wolter, M.; Hentschel, B.; Schirski, M.; Gerndt, A.; Kuhlen, T. (The Eurographics Association, 2006)
    Explorative analysis of unsteady computational fluid dynamics (CFD) simulations requires a fast extraction of flow features. For time-varying data, the extraction algorithm has to be executed for each time step in the ...
  • Klosowski, J. T. (The Eurographics Association, 2006)
    The performance of commodity computer components continues to increase dramatically. Processors, internal I/O buses, graphics cards, and network adapters have all exhibited significant improvements without significant ...
  • Magallon, J. A.; Patow, G.; Seron, F. J.; Pueyo, X. (The Eurographics Association, 2006)
    This paper presents the parallelization of techniques for the design of reflector shapes from prescribed optical properties (far-field radiance distribution), geometrical constraints and, if available, a user-given initial ...
  • Waschbüsch, M.; Cotting, D.; Duller, M.; Gross, M. (The Eurographics Association, 2006)
    This paper presents the first software genlocking approach for unmodified Microsoft Windows systems, requiring no specialized graphics boards but only a low-cost signal generator as additional hardware. Compared to existing ...
  • Es, A.; Keles, H. Y.; Isler, V. (The Eurographics Association, 2006)
    Ray traversal is the most time consuming part in volume ray casting. In this paper, an acceleration technique for direct volume rendering is introduced, which uses a GPU friendly data structure to reduce traversal time. ...
  • Mueller, Christopher; Gregor, Douglas; Lumsdaine, Andrew (The Eurographics Association, 2006)
    While there exist many interactive tools for the visualization of small graphs and networks, these tools do not address the fundamental problems associated with the visualization of large graphs. In particular, larger ...
  • Bachthaler, S.; Strengert, M.; Weiskopf, D.; Ertl, T. (The Eurographics Association, 2006)
    We adopt a technique for texture-based visualization of flow fields on curved surfaces for parallel computation on a GPU cluster. The underlying LIC method relies on image-space calculations and allows the user to visualize ...
  • Müller, C.; Strengert, M.; Ertl, T. (The Eurographics Association, 2006)
    In this paper, we present a sort-last parallel volume rendering system based on single-pass volume raycasting performed in the fragment shader unit. The architecture is aimed for displaying data sets that utilize the total ...
  • Bernardon, Fábio F.; Callahan, Steven P.; Comba, João L. D.; Silva, Cláudio T. (The Eurographics Association, 2006)
    Interactive visualization of time-varying volume data is essential for many scientific simulations. This is a challenging problem since this data is often large, can be organized in different formats (regular or irregular ...
  • Debattista, Kurt; Santos, Luís Paulo; Chalmers, Alan (The Eurographics Association, 2006)
    The irradiance cache is an acceleration data structure which caches indirect diffuse samples within the framework of a distributed ray-tracing algorithm. Previously calculated values can be stored and reused in future ...
  • Marchesin, Stéphane; Mongenet, Catherine; Dischler, Jean-Michel (The Eurographics Association, 2006)
    Parallel volume rendering is one of the most efficient techniques to achieve real time visualization of large datasets by distributing the data and the rendering process over a cluster of machines. However, when using level ...
  • Thomaszewski, B.; Blochinger, W. (The Eurographics Association, 2006)
    The physically based simulation of clothes in virtual environments is a highly demanding problem. It involves both modeling the internal material properties of the textile and the interaction with the surrounding scene. ...
  • Stephens, Abe; Boulos, Solomon; Bigler, James; Wald, Ingo; Parker, Steven (The Eurographics Association, 2006)
    During the end-to-end digital design of a commerical airliner, a massive amount of geometric data is produced. This data can be used for inspection or maintenance throughout the life of the aircraft. Massive model interactive ...

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