Browsing High-Performance Graphics 2012 by Subject "Categories and Subject Descriptors (according to ACM CCS): I.3.6 [Computer Graphics]: Methodology and Techniques-Graphics data structures and data types"
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Maximizing Parallelism in the Construction of BVHs, Octrees, and k-d Trees
(The Eurographics Association, 2012)A number of methods for constructing bounding volume hierarchies and point-based octrees on the GPU are based on the idea of ordering primitives along a space-filling curve. A major shortcoming with these methods is that ...