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Growing Cell Structures Learning a Progressive Mesh During Surface Reconstruction - A Top-Down Approach
(The Eurographics Association, 2012)
Growing Cell Structures (GCS) have been proven to be suitable for surface reconstruction from unstructured point clouds. The reconstructed triangle mesh can be represented compactly as a progressive mesh with integrated ...
GPU based ARAP Deformation using Volumetric Lattices
(The Eurographics Association, 2012)
We present a novel lattice based direct manipulation paradigm (LARAP) for mesh editing that decouples the runtime complexity from the mesh’s geometric complexity. Since our non-linear optimization is based on the ARAP ...
Scented Sliders for Procedural Textures
(The Eurographics Association, 2012)
Procedural textures often expose a set of parameters controlling their final appearance. This lets end users tune the final look and feel, typically through a set of sliders. However, it is difficult to predict the changes ...
Rationalization of Triangle-Based Point-Folding Structures
(The Eurographics Association and John Wiley and Sons Ltd., 2012)
In mechanical engineering and architecture, structural elements with low material consumption and high loadbearing capabilities are essential for light-weight and even self-supporting constructions. This paper deals with ...
Realistic Following Behaviors for Crowd Simulation
(The Eurographics Association and John Wiley and Sons Ltd., 2012)
While walking through a crowd, a pedestrian experiences a large number of interactions with his neighbors. The nature of these interactions is varied, and it has been observed that macroscopic phenomena emerge from the ...
Data-Driven Object Manipulation in Images
(The Eurographics Association and John Wiley and Sons Ltd., 2012)
We present a framework for interactively manipulating objects in a photograph using related objects obtained from internet images. Given an image, the user selects an object to modify, and provides keywords to describe it. ...
Rasterized Bounding Volume Hierarchies
(The Eurographics Association and John Wiley and Sons Ltd., 2012)
We present the rasterized bounding volume hierarchy (RBVH), a compact data structure that accelerates approximate ray casting of complex meshes and provides adjustable level of detail. During construction, we identify ...
Real-time Realistic Rendering and Lighting of Forests
(The Eurographics Association and John Wiley and Sons Ltd., 2012)
Realistic real-time rendering and lighting of forests is an important aspect for simulators and video games. This is a difficult problem, due to the massive amount of geometry: aerial forest views display millions of trees ...