Browsing Short Papers by Subject "Categories and Subject Descriptors: I.3.5 [Computer Graphics]: Geometric algorithms, languages, and systems, I.3.7 [Computer Graphics]: Animation, I.3.1 [Computer Graphics]: Hardware Architecture-Parallel processing"
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Collision-Driven Volumetric Deformation on the GPU
(The Eurographics Association, 2011)We present a novel parallel algorithm to animate the deformation of a soft body in response to collision. Our algorithm incorporates elements of physically-based methods, and at the same time, it allows artistic control ...