Fluids
Asynchronous Eulerian Liquid Simulation
Tatsuya Koike, Shigeo Morishima, and Ryoichi Ando
Local Bases for Model-reduced Smoke Simulations
Olivier Mercier and Derek Nowrouzezahrai
Fast and Scalable Solvers for the Fluid Pressure Equations with Separating Solid Boundary Conditions
Junyu Lai, Yangang Chen, Yu Gu, Christopher Batty, and Justin W. L. Wan
Point Clouds
Persistence Analysis of Multi-scale Planar Structure Graph in Point Clouds
Thibault Lejemble, Claudio Mura, Loïc Barthe, and Nicolas Mellado
Progressive Real-Time Rendering of One Billion Points Without Hierarchical Acceleration Structures
Markus Schütz, Gottfried Mandlburger, Johannes Otepka, and Michael Wimmer
Simulation of Soft Materials
SoftSMPL: Data-driven Modeling of Nonlinear Soft-tissue Dynamics for Parametric Humans
Igor Santesteban, Elena Garces, Miguel A. Otaduy, and Dan Casas
Modeling and Estimation of Nonlinear Skin Mechanics for Animated Avatars
Cristian Romero, Miguel A. Otaduy, Dan Casas, and Jesús Pérez
A Practical Method for Animating Anisotropic Elastoplastic Materials
Camille Schreck and Chris Wojtan
Mixing Yarns and Triangles in Cloth Simulation
Juan J. Casafranca, Gabriel Cirio, Alejandro Rodríguez, Eder Miguel, and Miguel A. Otaduy
Sparse Voxels and Texture Synthesis
Interactively Modifying Compressed Sparse Voxel Representations
Victor Careil, Markus Billeter, and Elmar Eisemann
UV-free Texturing using Sparse Voxel DAGs
Dan Dolonius, Erik Sintorn, and Ulf Assarsson
Deep Learning for Rendering
Spherical Gaussian Light-field Textures for Fast Precomputed Global Illumination
Roc Ramon Currius, Dan Dolonius, Ulf Assarsson, and Erik Sintorn
Neural Temporal Adaptive Sampling and Denoising
Jon Hasselgren, Jacob Munkberg, Marco Salvi, Anjul Patney, and Aaron Lefohn
DeepBRDF: A Deep Representation for Manipulating Measured BRDF
Bingyang Hu, Jie Guo, Yanjun Chen, Mengtian Li, and Yanwen Guo
Unified Neural Encoding of BTFs
Gilles Rainer, Abhijeet Ghosh, Wenzel Jakob, and Tim Weyrich
Geometry Processing
Combinatorial Construction of Seamless Parameter Domains
Jiaran Zhou, Changhe Tu, Denis Zorin, and Marcel Campen
Greedy Cut Construction for Parameterizations
Tianyu Zhu, Chunyang Ye, Shuangming Chai, and Xiao-Ming Fu
Locally Supported Tangential Vector, n-Vector, and Tensor Fields
Ahmad Nasikun, Christopher Brandt, and Klaus Hildebrandt
Faces
Expression Packing: As-Few-As-Possible Training Expressions for Blendshape Transfer
Emma Carrigan, Eduard Zell, Cedric Guiard, and Rachel McDonnell
Facial Expression Synthesis using a Global-Local Multilinear Framework
Mengjiao Wang, Derek Bradley, Stefanos Zafeiriou, and Thabo Beeler
Fast Nonlinear Least Squares Optimization of Large-Scale Semi-Sparse Problems
Marco Fratarcangeli, Derek Bradley, Aurel Gruber, Gaspard Zoss, and Thabo Beeler
Optimizing Structures, Layouts, and Interactions
Invertible Paradoxic Loop Structures for Transformable Design
Zijia Li, Georg Nawratil, Florian Rist, and Michael Hensel
Interactive Modeling of Cellular Structures on Surfaces with Application to Additive Manufacturing
Pascal Stadlbauer, Daniel Mlakar, Hans-Peter Seidel, Markus Steinberger, and Rhaleb Zayer
Illumination-Guided Furniture Layout Optimization
Nick Vitsas, Georgios Papaioannou, Anastasios Gkaravelis, and Andreas-Alexandros Vasilakis
Meshes and Subdivision
Polygon Laplacian Made Simple
Astrid Bunge, Philipp Herholz, Misha Kazhdan, and Mario Botsch
Spectral Mesh Simplification
Thibault Lescoat, Hsueh-Ti Derek Liu, Jean-Marc Thiery, Alec Jacobson, Tamy Boubekeur, and Maks Ovsjanikov
Fast and Robust QEF Minimization using Probabilistic Quadrics
Philip Trettner and Leif Kobbelt
Subdivision-Specialized Linear Algebra Kernels for Static and Dynamic Mesh Connectivity on the GPU
Daniel Mlakar, Martin Winter, Pascal Stadlbauer, Hans-Peter Seidel, Markus Steinberger, and Rhaleb Zayer
Ray Tracing and Global Illumination
Stratified Markov Chain Monte Carlo Light Transport
Adrien Gruson, Rex West, and Toshiya Hachisuka
An Efficient Transport Estimator for Complex Layered Materials
Luis E. Gamboa, Adrien Gruson, and Derek Nowrouzezahrai
Spectral Mollification for Bidirectional Fluorescence
Alisa Jung, Johannes Hanika, and Carsten Dachsbacher
Optimization for Fabrication
Fast and Robust Stochastic Structural Optimization
Qiaodong Cui, Timothy Langlois, Pradeep Sen, and Theodore Kim
Computational Design and Optimization of Non-Circular Gears
Hao Xu, Tianwen Fu, Peng Song, Mingjun Zhou, Chi-Wing Fu, and Niloy J. Mitra
Designing Robotically-Constructed Metal Frame Structures
Zhao Ma, Alexander Walzer, Christian Schumacher, Romana Rust, Fabio Gramazio, Matthias Kohler, and Moritz Bächer
Optimizing Object Decomposition to Reduce Visual Artifacts in 3D Printing
Irene Filoscia, Thomas Alderighi, Daniela Giorgi, Luigi Malomo, Marco Callieri, and Paolo Cignoni
Images and Videos
Prefilters for Sharp Image Display
Luís Cláudio Gouveia Rocha, Manuel M. Oliveira, and Eduardo S. L. Gastal
RGB2AO: Ambient Occlusion Generation from RGB Images
Naoto Inoue, Daichi Ito, Yannick Hold-Geoffroy, Long Mai, Brian Price, and Toshihiko Yamasaki
Single Sensor Compressive Light Field Video Camera
Saghi Hajisharif, Ehsan Miandji, Christine Guillemot, and Jonas Unger
Accurate Real-time 3D Gaze Tracking Using a Lightweight Eyeball Calibration
Quan Wen, Derek Bradley, Thabo Beeler, Seonwook Park, Otmar Hilliges, Jun-Hai Yong, and Feng Xu
Synthesizing Gestures, Motion, and Interactions
Style-Controllable Speech-Driven Gesture Synthesis Using Normalising Flows
Simon Alexanderson, Gustav Eje Henter, Taras Kucherenko, and Jonas Beskow
Motion Retargetting based on Dilated Convolutions and Skeleton-specific Loss Functions
SangBin Kim, Inbum Park, Seongsu Kwon, and JungHyun Han
Spatial Queries
Binary Ostensibly-Implicit Trees for Fast Collision Detection
Floyd M. Chitalu, Christophe Dubach, and Taku Komura
Real-time Anticipation of Occlusions for Automated Camera Control in Toric Space
Ludovic Burg, Christophe Lino, and Marc Christie
Efficient Minimum Distance Computation for Solids of Revolution
Sang-Hyun Son, Seung-Hyun Yoon, Myung-Soo Kim, and Gershon Elber
Segment Tracing Using Local Lipschitz Bounds
Eric Galin, Eric Guérin, Axel Paris, and Adrien Peytavie
Shape Collections
Robust Shape Collection Matching and Correspondence from Shape Differences
Aharon Cohen and Mirela Ben-Chen
Simulation of Fractures, Skyscapes, and Dendritic Paintings
Displacement-Correlated XFEM for Simulating Brittle Fracture
Floyd M. Chitalu, Qinghai Miao, Kartic Subr, and Taku Komura
Interactive Meso-scale Simulation of Skyscapes
Ulysse Vimont, James Gain, Maud Lastic, Guillaume Cordonnier, Babatunde Abiodun, and Marie-Paule Cani
Simulation of Dendritic Painting
José A. Canabal, Miguel A. Otaduy, Byungmoon Kim, and Jose Echevarria

Recent Submissions

  • Simulation of Dendritic Painting 

    Canabal, José A.; Otaduy, Miguel A.; Kim, Byungmoon; Echevarria, Jose (The Eurographics Association and John Wiley & Sons Ltd., 2020)
    We present a new system for interactive dendritic painting. Dendritic painting is characterized by the unique and intricate branching patterns that grow from the interaction of inks, solvents and medium. Painting sessions ...
  • Interactive Meso-scale Simulation of Skyscapes 

    Vimont, Ulysse; Gain, James; Lastic, Maud; Cordonnier, Guillaume; Abiodun, Babatunde; Cani, Marie-Paule (The Eurographics Association and John Wiley & Sons Ltd., 2020)
    Although an important component of natural scenes, the representation of skyscapes is often relatively simplistic. This can be largely attributed to the complexity of the thermodynamics underpinning cloud evolution and ...
  • Displacement-Correlated XFEM for Simulating Brittle Fracture 

    Chitalu, Floyd M.; Miao, Qinghai; Subr, Kartic; Komura, Taku (The Eurographics Association and John Wiley & Sons Ltd., 2020)
    We present a remeshing-free brittle fracture simulation method under the assumption of quasi-static linear elastic fracture mechanics (LEFM). To achieve this, we devise two algorithms. First, we develop an approximate ...
  • Robust Shape Collection Matching and Correspondence from Shape Differences 

    Cohen, Aharon; Ben-Chen, Mirela (The Eurographics Association and John Wiley & Sons Ltd., 2020)
    We propose a method to automatically match two shape collections with a similar shape space structure, e.g. two characters in similar poses, and compute the inter-maps between the collections. Given the intra-maps in each ...
  • Segment Tracing Using Local Lipschitz Bounds 

    Galin, Eric; Guérin, Eric; Paris, Axel; Peytavie, Adrien (The Eurographics Association and John Wiley & Sons Ltd., 2020)
    We introduce Segment Tracing, a new algorithm that accelerates the classical Sphere Tracing method for computing the intersection between a ray and an implicit surface. Our approach consists in computing the Lipschitz bound ...
  • Efficient Minimum Distance Computation for Solids of Revolution 

    Son, Sang-Hyun; Yoon, Seung-Hyun; Kim, Myung-Soo; Elber, Gershon (The Eurographics Association and John Wiley & Sons Ltd., 2020)
    We present a highly efficient algorithm for computing the minimum distance between two solids of revolution, each of which is defined by a planar cross-section region and a rotation axis. The boundary profile curve for the ...
  • Real-time Anticipation of Occlusions for Automated Camera Control in Toric Space 

    Burg, Ludovic; Lino, Christophe; Christie, Marc (The Eurographics Association and John Wiley & Sons Ltd., 2020)
    Efficient visibility computation is a prominent requirement when designing automated camera control techniques for dynamic 3D environments; computer games, interactive storytelling or 3D media applications all need to track ...
  • Binary Ostensibly-Implicit Trees for Fast Collision Detection 

    Chitalu, Floyd M.; Dubach, Christophe; Komura, Taku (The Eurographics Association and John Wiley & Sons Ltd., 2020)
    We present a simple, efficient and low-memory technique, targeting fast construction of bounding volume hierarchies (BVH) for broad-phase collision detection. To achieve this, we devise a novel representation of BVH trees ...
  • Motion Retargetting based on Dilated Convolutions and Skeleton-specific Loss Functions 

    Kim, SangBin; Park, Inbum; Kwon, Seongsu; Han, JungHyun (The Eurographics Association and John Wiley & Sons Ltd., 2020)
    Motion retargetting refers to the process of adapting the motion of a source character to a target. This paper presents a motion retargetting model based on temporal dilated convolutions. In an unsupervised manner, the ...
  • Style-Controllable Speech-Driven Gesture Synthesis Using Normalising Flows 

    Alexanderson, Simon; Henter, Gustav Eje; Kucherenko, Taras; Beskow, Jonas (The Eurographics Association and John Wiley & Sons Ltd., 2020)
    Automatic synthesis of realistic gestures promises to transform the fields of animation, avatars and communicative agents. In off-line applications, novel tools can alter the role of an animator to that of a director, who ...
  • Accurate Real-time 3D Gaze Tracking Using a Lightweight Eyeball Calibration 

    Wen, Quan; Bradley, Derek; Beeler, Thabo; Park, Seonwook; Hilliges, Otmar; Yong, Jun-Hai; Xu, Feng (The Eurographics Association and John Wiley & Sons Ltd., 2020)
    3D gaze tracking from a single RGB camera is very challenging due to the lack of information in determining the accurate gaze target from a monocular RGB sequence. The eyes tend to occupy only a small portion of the video, ...
  • Single Sensor Compressive Light Field Video Camera 

    Hajisharif, Saghi; Miandji, Ehsan; Guillemot, Christine; Unger, Jonas (The Eurographics Association and John Wiley & Sons Ltd., 2020)
    This paper presents a novel compressed sensing (CS) algorithm and camera design for light field video capture using a single sensor consumer camera module. Unlike microlens light field cameras which sacrifice spatial ...
  • RGB2AO: Ambient Occlusion Generation from RGB Images 

    Inoue, Naoto; Ito, Daichi; Hold-Geoffroy, Yannick; Mai, Long; Price, Brian; Yamasaki, Toshihiko (The Eurographics Association and John Wiley & Sons Ltd., 2020)
    We present RGB2AO, a novel task to generate ambient occlusion (AO) from a single RGB image instead of screen space buffers such as depth and normal. RGB2AO produces a new image filter that creates a non-directional shading ...
  • Prefilters for Sharp Image Display 

    Rocha, Luís Cláudio Gouveia; Oliveira, Manuel M.; Gastal, Eduardo S. L. (The Eurographics Association and John Wiley & Sons Ltd., 2020)
    In this paper we use a simplified model of the human visual system to explain why humans tend do prefer ''sharpened'' digital images. From this model we then derive a family of image prefilters specifically adapted to ...
  • Optimizing Object Decomposition to Reduce Visual Artifacts in 3D Printing 

    Filoscia, Irene; Alderighi, Thomas; Giorgi, Daniela; Malomo, Luigi; Callieri, Marco; Cignoni, Paolo (The Eurographics Association and John Wiley & Sons Ltd., 2020)
    We propose a method for the automatic segmentation of 3D objects into parts which can be individually 3D printed and then reassembled by preserving the visual quality of the final object. Our technique focuses on minimizing ...
  • Designing Robotically-Constructed Metal Frame Structures 

    Ma, Zhao; Walzer, Alexander; Schumacher, Christian; Rust, Romana; Gramazio, Fabio; Kohler, Matthias; Bächer, Moritz (The Eurographics Association and John Wiley & Sons Ltd., 2020)
    We present a computational technique that aids with the design of structurally-sound metal frames, tailored for robotic fabrication using an existing process that integrate automated bar bending, welding, and cutting. ...
  • Computational Design and Optimization of Non-Circular Gears 

    Xu, Hao; Fu, Tianwen; Song, Peng; Zhou, Mingjun; Fu, Chi-Wing; Mitra, Niloy J. (The Eurographics Association and John Wiley & Sons Ltd., 2020)
    We study a general form of gears known as non-circular gears that can transfer periodic motion with variable speed through their irregular shapes and eccentric rotation centers. To design functional non-circular gears is ...
  • Fast and Robust Stochastic Structural Optimization 

    Cui, Qiaodong; Langlois, Timothy; Sen, Pradeep; Kim, Theodore (The Eurographics Association and John Wiley & Sons Ltd., 2020)
    Stochastic structural analysis can assess whether a fabricated object will break under real-world conditions. While this approach is powerful, it is also quite slow, which has previously limited its use to coarse resolutions ...
  • Spectral Mollification for Bidirectional Fluorescence 

    Jung, Alisa; Hanika, Johannes; Dachsbacher, Carsten (The Eurographics Association and John Wiley & Sons Ltd., 2020)
    Fluorescent materials can shift energy between wavelengths, thereby creating bright and saturated colors both in natural and artificial materials. However, rendering fluorescence for continuous wavelengths or combined with ...
  • An Efficient Transport Estimator for Complex Layered Materials 

    Gamboa, Luis E.; Gruson, Adrien; Nowrouzezahrai, Derek (The Eurographics Association and John Wiley & Sons Ltd., 2020)
    Layered materials capture subtle, realistic reflection behaviors that traditional single-layer models lack. Much of this is due to the complex subsurface light transport at the interfaces of - and in the media between - ...

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