Computer Graphics & Visual Computing (CGVC) 2019
Bangor University, United Kingdom, 12th - 13th September 2019
Virtual Reality Callouts - Demonstrating Knowledge With Spatial-Related Textual Information
Assisting Serious Games Level Design with an Augmented Reality Application and Workflow
Optimising Underwater Environments for Mobile VR
A Somatic Approach to Combating Cybersickness Utilising Airflow Feedback
Generating High Fidelity Surface Meshes of Neocortical Neurons using Skin Modifiers
Fast and Efficient Nearest Neighbor Search for Particle Simulations
Evaluating Models for Virtual Forestry Generation and Tree Placement in Games
Simulation and Rendering
Accelerating Surface Tension Calculation in SPH via Particle Classification and Monte Carlo Integration
Hash-based Hierarchical Caching for Interactive Previews in Global Illumination Rendering
Deep Terrain Expansion: Terrain Texture Synthesis with Deep Learning
Controlling 3D Visualisations with Multiple Degrees of Freedom
Comparing Gestural Interfaces using Kinect and OpenPose
Registration of 3D Triangular Models to 2D X-ray Projections Using Black-box Optimisation and X-ray Simulation
Robust and Flexible Puzzle Solving with Corner-based Cycle Consistent Correspondences
Projectional Radiography Simulator: an Interactive Teaching Tool
A Mesh Correspondence Approach for Efficient Animation Transfer
Recognising Human-Object Interactions Using Attention-based LSTMs
Towards a Tool for the Creation of Micro-visualisations
Sampling with Pinwheel Tiles
Colour Processing in Adversarial Attacks on Face Liveness Systems
(The Eurographics Association, 2019)In the context of face recognition systems, liveness test is a binary classification task aiming at distinguishing between input images that come from real people's faces and input images that come from photos or videos ...
(The Eurographics Association, 2019)Animating a novel character not only needs a lot of effort and time but also requires the intervention of an experienced user. Moreover, the traditional animation pipeline for a set of characters can be a tedious and ...
(The Eurographics Association, 2019)We outline an adaptive sampling framework based on Conway's pinwheel tiles. It offers a unique feature that the generated tiles have infinite number of orientation angles, minimizing the strong auto-correlations found on ...
(The Eurographics Association, 2019)Recognising Human-object interactions (HOIs) in videos is a challenge task especially when a human can interact with multiple objects. This paper attempts to solve the problem of HOIs by proposing a hierarchical framework ...
(The Eurographics Association, 2019)As the every day use of mobile and small screen devices becomes more common, it is necessary to explore how we can visualise data effectively in small design spaces. These screens are often used in situations where it is ...
(The Eurographics Association, 2019)Radiographers need to know a broad range of knowledge about X-ray radiography, which can be specific to each part of the body. Due to the harmfulness of the ionising radiation used, teaching and training using real patients ...
(The Eurographics Association, 2019)Solving jigsaw puzzles is a classic problem in computer vision with various applications. Over the past decades, many useful approaches have been introduced. Most existing works use edge-wise similarity measures for ...
Registration of 3D Triangular Models to 2D X-ray Projections Using Black-box Optimisation and X-ray Simulation (The Eurographics Association, 2019)Registration has been studied extensively for the past few decades. In this paper we propose to solve the registration of 3D triangular models onto 2D X-ray projections. Our approach relies extensively on global optimisation ...
(The Eurographics Association, 2019)In this paper, the two major components of a new multi-layer framework ideal for two-handed interaction in desktop virtual environments called Library for Interactive Settings of User-Mode (LISU) are explained. In addition, ...
(The Eurographics Association, 2019)We describe the implementation of a gesture recognition facility for navigating through virtual reality applications in a shared VR facility. An implementation based around the Microsoft Kinect is described and the fruits ...
(The Eurographics Association, 2019)Modern Monte-Carlo-based rendering systems still suffer from the computational complexity involved in the generation of noise-free images, making it challenging to synthesize interactive previews. We present a framework ...
(The Eurographics Association, 2019)In real-world applications terrains play a cardinal role in the field of games and geospatial applications such as Geographic Information Systems (GIS). The textures of a terrain are essential for creating virtual ...
Accelerating Surface Tension Calculation in SPH via Particle Classification and Monte Carlo Integration (The Eurographics Association, 2019)Surface tension has a strong influence on the shape of fluid interfaces. We propose a method to calculate the corresponding forces efficiently. In contrast to several previous approaches, we discriminate to this end between ...
(The Eurographics Association, 2019)A handful of approaches have been previously proposed to generate procedurally virtual forestry for virtual worlds and computer games, including plant growth models and point distribution methods. However, there has been ...
(The Eurographics Association, 2019)One of the fundamental algorithms in particle simulations is the identification and iteration over nearest neighbors of every particle. Well-known examples are SPH or PBD simulations that compute forces and particle-position ...
(The Eurographics Association, 2019)We present the results of exploring the capabilities of skinning modifiers to generate high fidelity polygonal surface meshes of neurons from their morphological skeletons that are segmented from optical microscopy slides. ...
(The Eurographics Association, 2019)Abstract This paper presents a novel somatosensory approach towards reducing the risk of cybersickness during virtual reality locomotion in a 3D environment. We start by presenting theories regarding the cause of cybersickness ...
(The Eurographics Association, 2019)We present Deformed Reality, a new way of interacting with an augmented reality environment by manipulating 3D objects in an intuitive and physically-consistent manner. Using the core principle of augmented reality to ...
(The Eurographics Association, 2019)Mobile Virtual Reality (VR) has advanced considerably in the last few years, driven by advances in smartphone technology. There are now a number of commercial offerings available, from smartphone powered headsets to ...
(The Eurographics Association, 2019)With the rise in popularity of serious games there is an increasing demand for virtual environments based on real-world locations. Emergency evacuation or fire safety training are prime examples of serious games that would ...