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    A Mesh Correspondence Approach for Efficient Animation Transfer

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    Date
    2019
    Author
    Moutafidou, Anastasia
    Fudos, Ioannis
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    Abstract
    Animating a novel character not only needs a lot of effort and time but also requires the intervention of an experienced user. Moreover, the traditional animation pipeline for a set of characters can be a tedious and cumbersome process which often needs to be repeated several times to correct artifacts. We propose a user-friendly, semi-automated efficient method which is realized in two phases: (i) mesh correspondence, and (ii) skeleton and skinning transfer. We have developed a software tool for realizing the entire process without the need of third party software. We have improved the efficiency of the entire animation transfer process. To substantiate this, we provide a comparative performance evaluation with previous competent approaches.
    BibTeX
    @inproceedings {vc.20191268,
    booktitle = {Computer Graphics and Visual Computing (CGVC)},
    editor = {Vidal, Franck P. and Tam, Gary K. L. and Roberts, Jonathan C.},
    title = {{A Mesh Correspondence Approach for Efficient Animation Transfer}},
    author = {Moutafidou, Anastasia and Fudos, Ioannis},
    year = {2019},
    publisher = {The Eurographics Association},
    ISBN = {978-3-03868-096-3},
    DOI = {10.2312/cgvc.20191268}
    }
    URI
    https://doi.org/10.2312/cgvc.20191268
    https://diglib.eg.org:443/handle/10.2312/cgvc20191268
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    • Computer Graphics & Visual Computing (CGVC) 2019

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    System hosted at  Graz University of Technology.
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