EG2018

Eurographics DL Repository

EG2018

Recent Submissions

  • Chen, Minsi; Xu, Zhijie; Rippin, Wayne (The Eurographics Association, 2018)
    Teaching modern computer graphics programming has become increasingly challenging due to the advancement in the granularity of application programming interfaces (APIs). In this paper, we put forward a discussion on the ...
  • Ridel, Brett; Reuter, Patrick; Couture, Nadine (The Eurographics Association, 2018)
    We present a new methodology to teach spatial augmented reality in a practical assignment to large audiences. Our approach does not require specific equipment such as video projectors while teaching the principal topics ...
  • Fourquet, Elodie; Pentecost, Lillian (The Eurographics Association, 2018)
    This paper describes a first assignment in an Introduction to Computer Graphics course taken by undergraduate students at a liberal arts college. The assignment marries the technical challenges found at the lowest level ...
  • Anderson, Eike Falk (The Eurographics Association, 2018)
    This paper presents an effective assignment in the shape of a computer graphics application from an introductory computing course with a graphics programming flavour. The assignment involves basic 2D computer graphics used ...
  • Trapp, Matthias; Pasewaldt, Sebastian; Dürschmid, Tobias; Semmo, Amir; Döllner, Jürgen (The Eurographics Association, 2018)
    In this paper we present a concept of a research course that teaches students in image processing as a building block of mobile applications. Our goal with this course is to teach theoretical foundations, practical skills ...
  • Kim, Sunghee (The Eurographics Association, 2018)
    The importance of early research experience for undergraduate students has been stressed time and time again. This paper presents three case studies in which non-CS major students could gain a visualization research ...
  • Andujar, Carlos; Chica, Antonio; Fairén, Marta; Vinacua, Alvar (The Eurographics Association, 2018)
    In this paper we describe a plugin-based C++ framework for teaching OpenGL and GLSL in introductory Computer Graphics courses. The main strength of the framework architecture is that student assignments are mostly independent ...
  • Felkel, Petr; Magana, Alejandra J.; Folta, Michal; Sears, Alexa Gabrielle; Benes, Bedrich (The Eurographics Association, 2018)
    Geometric transformations play an important role in a vast variety of disciplines. Although they belong to the fundamental concepts, they are also difficult to comprehend. Thousands of students take courses of algebra every ...
  • Post, Frits; Žára, Jirí (Eurographics Association, 2018)
  • Mitra, Niloy J.; Ritschel, Tobias; Kokkinos, Iasonas; Guerrero, Paul; Kim, Vladimir; Rematas, Konstantinos; Yumer, Ersin (The Eurographics Association, 2018)
    In computer graphics, many traditional problems are now better handled by deep-learning based data-driven methods. In applications that operate on regular 2D domains, like image processing and computational photography, ...
  • Ritschel, Tobias; Telea, Alexandru (Eurographics Association, 2018)
  • Assarsson, Ulf; Billeter, Markus; Dolonius, Dan; Eisemann, Elmar; Jaspe, Alberto; Scandolo, Leonardo; Sintorn, Erik (The Eurographics Association, 2018)
    In this tutorial, we discuss voxel DAGs and multiresolution hierarchies, which are representations that can encode large volumes of data very efficiently. Despite a significant compression ration, an advantage of these ...
  • Hurter, Christophe (The Eurographics Association, 2018)
    While many data exploration techniques are based on automatic knowledge extraction, other tools exist where the user plays the central role. This tutorial will report actual use-cases where the user interactively explores ...
  • Lu, J.; Lukác, M.; Sýkora, Daniel (The Eurographics Association, 2018)
    This tutorial presents a concise overview of development in the field of example-based image synthesis that over the last two decades rapidly evolved into a powerful tool enabling the production of synthetic imagery often ...
  • Grundhöfer, Anselm; Iwai, Daisuke (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    This State-of-the-Art-Report covers the recent advances in research fields related to projection mapping applications. We summarize the novel enhancements to simplify the 3D geometric calibration task, which can now be ...
  • Zollhöfer, Michael; Stotko, Patrick; Görlitz, Andreas; Theobalt, Christian; Nießner, Matthias; Klein, Reinhard; Kolb, Andreas (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    The advent of affordable consumer grade RGB-D cameras has brought about a profound advancement of visual scene reconstruction methods. Both computer graphics and computer vision researchers spend significant effort to ...
  • Hu, Ruizhen; Savva, Manolis; Kaick, Oliver van (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    A central goal of computer graphics is to provide tools for designing and simulating real or imagined artifacts. An understanding of functionality is important in enabling such modeling tools. Given that the majority of ...
  • Lescoat, Thibault; Ovsjanikov, Maks; Memari, Pooran; Thiery, Jean-Marc; Boubekeur, Tamy (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    Dictionaries are very useful objects for data analysis, as they enable a compact representation of large sets of objects through the combination of atoms. Dictionary-based techniques have also particularly benefited from ...
  • Novák, Jan; Georgiev, Iliyan; Hanika, Johannes; Jarosz, Wojciech (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    The wide adoption of path-tracing algorithms in high-end realistic rendering has stimulated many diverse research initiatives. In this paper we present a coherent survey of methods that utilize Monte Carlo integration for ...
  • Zollhöfer, Michael; Thies, Justus; Garrido, Pablo; Bradley, Derek; Beeler, Thabo; Pérez, Patrick; Stamminger, Marc; Nießner, Matthias; Theobalt, Christian (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    The computer graphics and vision communities have dedicated long standing efforts in building computerized tools for reconstructing, tracking, and analyzing human faces based on visual input. Over the past years rapid ...

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