Animation and Simulation
Time-Reversed Art Directable Smoke Simulation
Jeremy Oborn, Sean Flynn, Parris Egbert, and Seth Holladay
Rigid Body Joints in Real-Time Unified Particle Physics
Bojan Lovrovic and Zeljka Mihajlovic
Reduction of CPU-GPU Synchronization Overhead for Accelerating Implicit Clothing Simulator
Sangbin Lee, Donghan Ryu, and Hyeong-Seok Ko
Kinder-Gator: The UF Kinect Database of Child and Adult Motion
Aishat Aloba, Gianne Flores, Julia Woodward, Alex Shaw, Amanda Castonguay, Isabella Cuba, Yuzhu Dong, Eakta Jain, and Lisa Anthony
Imaging, Video, and Rendering
Optimized Sampling for View Interpolation in Light Fields with Overlapping Patches
David C. Schedl and Oliver Bimber
Halftone Pattern: A New Steganographic Approach
Leandro Cruz, Bruno Patrão, and Nuno Gonçalves
Raw Point Cloud Deferred Shading Through Screen Space Pyramidal Operators
Hassan Bouchiba, Jean-Emmanuel Deschaud, and François Goulette
Accelerating Sphere Tracing
Csaba Bálint and Gábor Valasek
Modeling
Expressive Curve Editing with the Sigma Lognormal Model
Daniel Berio, Frederic Fol Leymarie, and Réjean Plamondon
Smooth Blended Subdivision Shading
Jelle Bakker, Pieter J. Barendrecht, and Jiri Kosinka
Iterative Carving for Self-supporting 3D Printed Cavities
Samuel Hornus and Sylvain Lefebvre
A Comparison of GPU Tessellation Strategies for Multisided Patches
Gerben Jan Hettinga, Pieter J. Barendrecht, and Jiri Kosinka
Methods and Applications, User Studies
A Preliminary Investigation into the Impact of Training for Example-Based Facial Blendshape Creation
Emma Carrigan, Ludovic Hoyet, Rachel McDonnell, and Quentin Avril
Arm Swinging vs Treadmill: A Comparison Between Two Techniques for Locomotion in Virtual Reality
Davide Calandra, Michele Billi, Fabrizio Lamberti, Andrea Sanna, and Romano Borchiellini
Accurate Control of a Pan-tilt System Based on Parameterization of Rotational Motion
JungHyun Byun, SeungHo Chae, and TackDon Han
Creating New Chinese Fonts based on Manifold Learning and Adversarial Networks
Yuan Guo, Zhouhui Lian, Yingmin Tang, and Jianguo Xiao

Recent Submissions

  • Creating New Chinese Fonts based on Manifold Learning and Adversarial Networks 

    Guo, Yuan; Lian, Zhouhui; Tang, Yingmin; Xiao, Jianguo (The Eurographics Association, 2018)
    The design of fonts, especially Chinese fonts, is known as a tough task that requires considerable time and professional skills. In this paper, we propose a method to easily generate Chinese font libraries in new styles ...
  • A Preliminary Investigation into the Impact of Training for Example-Based Facial Blendshape Creation 

    Carrigan, Emma; Hoyet, Ludovic; McDonnell, Rachel; Avril, Quentin (The Eurographics Association, 2018)
    Our work is a perceptual study into the effects of training poses on the Example-Based Facial Rigging (EBFR) method. We analyse the output of EBFR given a set of training poses to see how well the results reproduced our ...
  • Arm Swinging vs Treadmill: A Comparison Between Two Techniques for Locomotion in Virtual Reality 

    Calandra, Davide; Billi, Michele; Lamberti, Fabrizio; Sanna, Andrea; Borchiellini, Romano (The Eurographics Association, 2018)
    When it comes to locomotion in Virtual Reality (VR), a wide range of different techniques has been proposed in the scientific literature or as commercial products. However, the best choice for a specific application is ...
  • Accurate Control of a Pan-tilt System Based on Parameterization of Rotational Motion 

    Byun, JungHyun; Chae, SeungHo; Han, TackDon (The Eurographics Association, 2018)
    A pan-tilt camera system has been adopted by a variety of fields since it can cover a wide range of region compared to a single fixated camera setup. Yet many studies rely on factory-assembled and calibrated platforms and ...
  • Iterative Carving for Self-supporting 3D Printed Cavities 

    Hornus, Samuel; Lefebvre, Sylvain (The Eurographics Association, 2018)
    Additive manufacturing technologies fabricate objects layer by layer, adding material on top of already solidified layers. A key challenge is to ensure that there is always material below, for otherwise added material ...
  • A Comparison of GPU Tessellation Strategies for Multisided Patches 

    Hettinga, Gerben Jan; Barendrecht, Pieter J.; Kosinka, Jiri (The Eurographics Association, 2018)
    We propose an augmentation of the traditional tessellation pipeline with several different strategies that efficiently render multisided patches using generalised barycentric coordinates. The strategies involve different ...
  • Accelerating Sphere Tracing 

    Bálint, Csaba; Valasek, Gábor (The Eurographics Association, 2018)
    This paper presents two performance improvements on sphere tracing. First, a sphere tracing variant designed to take optimal step sizes near planar surfaces is proposed. We demonstrate how relaxation is used to make this ...
  • Expressive Curve Editing with the Sigma Lognormal Model 

    Berio, Daniel; Leymarie, Frederic Fol; Plamondon, Réjean (The Eurographics Association, 2018)
    We describe a practical application of the Sigma Lognormal model of handwriting movements for computer graphics applications that require the interactive or procedural definition of artistic or calligraphic traces. The ...
  • Smooth Blended Subdivision Shading 

    Bakker, Jelle; Barendrecht, Pieter J.; Kosinka, Jiri (The Eurographics Association, 2018)
    The concept known as subdivision shading aims at improving the shading of subdivision surfaces. It is based on the subdivision of normal vectors associated with the control net of the surface. By either using the resulting ...
  • Halftone Pattern: A New Steganographic Approach 

    Cruz, Leandro; Patrão, Bruno; Gonçalves, Nuno (The Eurographics Association, 2018)
    In general, an image is worth a thousand words, but sometimes, words are the most efficient tool to communicate some information. Thereupon, in this work, we will present an approach for combining the visual appeal of ...
  • Raw Point Cloud Deferred Shading Through Screen Space Pyramidal Operators 

    Bouchiba, Hassan; Deschaud, Jean-Emmanuel; Goulette, François (The Eurographics Association, 2018)
    We present a novel real-time raw point cloud rendering algorithm based on efficient screen-space pyramidal operators. Our method is based on a pyramidal occlusion-based hidden point removal operator followed by a pyramidal ...
  • Optimized Sampling for View Interpolation in Light Fields with Overlapping Patches 

    Schedl, David C.; Bimber, Oliver (The Eurographics Association, 2018)
    Optimized sampling masks that reduce the complexity of camera arrays while preserving the quality of light fields captured at high directional sampling resolution are presented. We propose a new quality metric that is based ...
  • Kinder-Gator: The UF Kinect Database of Child and Adult Motion 

    Aloba, Aishat; Flores, Gianne; Woodward, Julia; Shaw, Alex; Castonguay, Amanda; Cuba, Isabella; Dong, Yuzhu; Jain, Eakta; Anthony, Lisa (The Eurographics Association, 2018)
    Research has suggested that children's whole-body motions are different from those of adults. However, research on children's motions, and how these motions differ from those of adults, is limited. One possible reason for ...
  • Rigid Body Joints in Real-Time Unified Particle Physics 

    Lovrovic, Bojan; Mihajlovic, Zeljka (The Eurographics Association, 2018)
    In this paper, we propose a physically-based method for a rigid body joint simulation. The proposed solution is based on the unified particle physics engine, a simulator that uses only particles for all the dynamic bodies. ...
  • Reduction of CPU-GPU Synchronization Overhead for Accelerating Implicit Clothing Simulator 

    Lee, Sangbin; Ryu, Donghan; Ko, Hyeong-Seok (The Eurographics Association, 2018)
    When trying to make the conjugate gradient (CG) method exploit GPU technology, this paper notes that the communication between CPU and GPU to transfer the residual value and waiting for the CPU's decision whether to continue ...
  • EUROGRAPHICS 2018: Short Papers Frontmatter 

    Diamanti, Olga; Vaxman, Amir (Eurographics Association, 2018)
  • Time-Reversed Art Directable Smoke Simulation 

    Oborn, Jeremy; Flynn, Sean; Egbert, Parris; Holladay, Seth (The Eurographics Association, 2018)
    Physics-based fluid simulation often produces unpredictable behavior that is difficult for artists to control. We present a new method for art directing smoke animation using time-reversed simulation. Given a final fluid ...