Now showing items 1-2 of 2

    • Interactive Physically-Based Sound Design of 3D Model using Material Optimization 

      Yamamoto, Kazuhiko; Igarashi, Takeo (The Eurographics Association, 2016)
      Physically-based sound rendering enriches 3D animation. However, it is difficult to make an object with a given shape produce a specific sound using physically-based sound rendering because the user would need to define ...
    • Real-Time Sound Synthesis for Paper Material Based on Geometric Analysis 

      Schreck, Camille; Rohmer, Damien; James, Doug L.; Hahmann, Stefanie; Cani, Marie-Paule (The Eurographics Association, 2016)
      In this article, we present the first method to generate plausible sounds while animating crumpling virtual paper in real time. Our method handles shape-dependent friction and crumpling sounds which typically occur when ...