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  • Geometric Modeling Based on Polygonal Meshesv 

    Kobbelt, Leif P.; Bischoff, Stephan; Botsch, Mario; Kähler, Kolja; Rössl, Christian; Schneider, Robert; Vorsatz, Jens (Eurographics Association, 2000)
    While traditional computer aided design (CAD) is mainly based on piecewise polynomial surface representations, the recent advances in the efficient handling of polygonal meshes have made available a set of powerful techniques ...
  • Interactive 3D Rendering and Visualization in Networked Environments 

    Martin, Ioana M.; Klosowski, James T.; Horn, William P. (Eurographics Association, 2000)
    Efficient delivery of 3D graphics over networks is becoming increasingly important for a number of applications, ranging from industrial design and manufacturing to entertainment. As companiesmake the transition from a ...
  • Volume Visualization and Volume Rendering Techniques 

    Meißner, M.; Pfister, H.; Westermann, R.; Wittenbrink, C.M. (Eurographics Association, 2000)
    There is a wide range of devices and scientific simulation generating volumetric data. Visualizing such data, ranging from regular data sets to scattered data, is a challenging task. This course will give an introduction ...
  • The modelling of growing natural forms 

    Jones, Huw; Kaandorp, Jaap (Eurographics Association, 2000)
    The tutorial introduces a variety of ways of modelling branching biological structures. Methods for generating plant like images, such as Diffusion Limited Aggregation and Iterated Function Systems are briefly discussed. ...
  • Dealing with Shape Complexity for Internet Access and Graphic Applications 

    Rossignac, Jarek (Eurographics Association, 2000)
    Standard representations of 3D models are so verbose that only very simple models can be accessed over common communication links for immediate viewing. This situation is not likely to improve, since the need for more ...
  • Framework Technologies and Methods for Large Data Visualization 

    Hewitt, W. T.; Curington,Ian (Eurographics Association, 2000)
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  • Shadow Computation: A Unified Perspective 

    Ghali, S.; Fiume, E.; Seidel, H.-P. (Eurographics Association, 2000)
    Methods for solving shadow problems by solving instances of visibility problems have long been known and exploited. There are, however, other potent uses of such a reduction of shadow problems, several of which we explore ...
  • Recent Advances in Visualization of Volumetric Data 

    Brodlie, Ken; Wood, Jason (Eurographics Association, 2000)
    In the past few years, there have been key advances in the three main approaches to the visualization of volumetric data: isosurfacing, slicing and volume rendering, which together make up the field of volume visualization. ...
  • Interactive Display of Global Illumination Solutions for Non-Diffuse Environments 

    Heidrich, Wolfgang (Eurographics Association, 2000)
    In recent years there has been a lot of work on interactively displaying global illumination solutions for nondiffuse environments. This is an extremely active field of research, in which a lot of different approaches have ...
  • Visual Perception in Realistic Image Synthesis 

    McNamara, A.; Chalmers, A.; Trocianko, T. (Eurographics Association, 2000)
    Realism is often a primary goal in computer graphics imagery, we strive to create images that are perceptually indistinguishable from an actual scene. Rendering systems can now closely approximate the physical distribution ...
  • Geometric Signal Processing on Polygonal Meshes 

    Taubin, G. (Eurographics Association, 2000)
    Very large polygonal models, which are used in more and more graphics applications today, are routinely generated by a variety of methods such as surface reconstruction algorithms from 3D scanned data, isosurface construction ...
  • The 3D Model Acquisition Pipeline 

    Bernardini, Fausto; Rushmeier, Holly (Eurographics Association, 2000)
    Three-dimensional image acquisition systems are rapidly becoming more affordable, especially systems based on commodity electronic cameras. At the same time, personal computers with graphics hardware capable of displaying ...
  • A Facial Repertoire for Animation 

    ten Hagen, Paul J. W. (Eurographics Association, 2000)
    Character design and facial animation of characters is among the most tedious parts of creation of animations. In contrast to body animations, performer data have not been successfully used for faces. The CharToon system ...
  • Volumetric Textures 

    Gonzalez Clua, Esteban W.; Dreux, Marcelo (Eurographics Association, 2000)
    There are some types of nature elements that are adequately represented in Computer Graphics only through volumes. In order to visualize scenes with volumes, together with geometrical objects, it is necessary to make use ...
  • MeshSweeper: From Closest Point to Hausdorff Distance Between Meshes 

    Gueziec, A. (Eurographics Association, 2000)
    We introduce a new algorithm for computing the distance from a point to an arbitrary polygonal mesh. Our algorithm uses a multi-resolution hierarchy of bounding volumes generated by geometric simplification. Our algorithm ...
  • An Accurate Illumination Model for Objects Coated with Multilayer Films 

    Hirayama, H.; Kaneda, K.; Yamashita, H.; Monden, Y. (Eurographics Association, 2000)
    This paper proposes an accurate illumination model for rendering objects coated with multilayer films. Optical phenomenaof multilayer films are caused by reflection, refraction, interference, and absorption of light inside ...
  • ALOHA : Adaptive Level Of Detail for Human Animation Towards a new framework 

    Giang, Thanh; Mooney, Robert; Peters, Christopher; Sullivan, Carol O. (Eurographics Association, 2000)
    The task of animating and rendering virtual humans in real-time is challenging. One must first establish a sense of realism through appearance, and then maintain this realism through correct and plausible motion, while ...
  • Visibility Complexity of a Region in Flatland 

    Rigau, Jaume; Feixas, Miquel; Sbert, Mateu (Eurographics Association, 2000)
    The aim of this paper is to study the visibility complexity of different regions in a 2D scene. Based on mutual information, which we used in our previous work to define scene complexity, we propose two measures that ...
  • Visualizing Stars and Emission Nebulas 

    Nadeau, David R.; Genetti, Jon D.; Napear, Steve; Pailthorpe, Bernard; Emmart, Carter; Wesselak, Erik; Davidson, Dennis (Eurographics Association, 2000)
    We describe star and nebula visualization techniques used to create a 3D volumetric visualization of the Orion Nebula. The nebula’s ionization layer is modeled first as a surface model, derived from infrared and visible ...
  • A Procedural Approach to Solving Constraints of Articulated Bodies 

    Lee, J. Won; Baek, Nakhoon; Kim, Dongho; Hahn, James K. (Eurographics Association, 2000)
    Realistic motions of articulated bodies are usually generated by using physically-based animation methods such as constrained dynamics. However, these methods involve heavy computations and complicated numerical methods. ...

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