EG2000

Eurographics DL Repository

EG2000

 

Interlaken, Switzerland

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Recent Submissions

  • Kobbelt, Leif P.; Bischoff, Stephan; Botsch, Mario; Kähler, Kolja; Rössl, Christian; Schneider, Robert; Vorsatz, Jens (Eurographics Association, 2000)
    While traditional computer aided design (CAD) is mainly based on piecewise polynomial surface representations, the recent advances in the efficient handling of polygonal meshes have made available a set of powerful techniques ...
  • Martin, Ioana M.; Klosowski, James T.; Horn, William P. (Eurographics Association, 2000)
    Efficient delivery of 3D graphics over networks is becoming increasingly important for a number of applications, ranging from industrial design and manufacturing to entertainment. As companiesmake the transition from a ...
  • Meißner, M.; Pfister, H.; Westermann, R.; Wittenbrink, C.M. (Eurographics Association, 2000)
    There is a wide range of devices and scientific simulation generating volumetric data. Visualizing such data, ranging from regular data sets to scattered data, is a challenging task. This course will give an introduction ...
  • Jones, Huw; Kaandorp, Jaap (Eurographics Association, 2000)
    The tutorial introduces a variety of ways of modelling branching biological structures. Methods for generating plant like images, such as Diffusion Limited Aggregation and Iterated Function Systems are briefly discussed. ...
  • Rossignac, Jarek (Eurographics Association, 2000)
    Standard representations of 3D models are so verbose that only very simple models can be accessed over common communication links for immediate viewing. This situation is not likely to improve, since the need for more ...
  • Hewitt, W. T.; Curington,Ian (Eurographics Association, 2000)
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  • Ghali, S.; Fiume, E.; Seidel, H.-P. (Eurographics Association, 2000)
    Methods for solving shadow problems by solving instances of visibility problems have long been known and exploited. There are, however, other potent uses of such a reduction of shadow problems, several of which we explore ...
  • Taubin, G. (Eurographics Association, 2000)
    Very large polygonal models, which are used in more and more graphics applications today, are routinely generated by a variety of methods such as surface reconstruction algorithms from 3D scanned data, isosurface construction ...
  • Brodlie, Ken; Wood, Jason (Eurographics Association, 2000)
    In the past few years, there have been key advances in the three main approaches to the visualization of volumetric data: isosurfacing, slicing and volume rendering, which together make up the field of volume visualization. ...
  • Heidrich, Wolfgang (Eurographics Association, 2000)
    In recent years there has been a lot of work on interactively displaying global illumination solutions for nondiffuse environments. This is an extremely active field of research, in which a lot of different approaches have ...
  • McNamara, A.; Chalmers, A.; Trocianko, T. (Eurographics Association, 2000)
    Realism is often a primary goal in computer graphics imagery, we strive to create images that are perceptually indistinguishable from an actual scene. Rendering systems can now closely approximate the physical distribution ...
  • Bernardini, Fausto; Rushmeier, Holly (Eurographics Association, 2000)
    Three-dimensional image acquisition systems are rapidly becoming more affordable, especially systems based on commodity electronic cameras. At the same time, personal computers with graphics hardware capable of displaying ...
  • ten Hagen, Paul J. W. (Eurographics Association, 2000)
    Character design and facial animation of characters is among the most tedious parts of creation of animations. In contrast to body animations, performer data have not been successfully used for faces. The CharToon system ...
  • Gonzalez Clua, Esteban W.; Dreux, Marcelo (Eurographics Association, 2000)
    There are some types of nature elements that are adequately represented in Computer Graphics only through volumes. In order to visualize scenes with volumes, together with geometrical objects, it is necessary to make use ...
  • Gueziec, A. (Eurographics Association, 2000)
    We introduce a new algorithm for computing the distance from a point to an arbitrary polygonal mesh. Our algorithm uses a multi-resolution hierarchy of bounding volumes generated by geometric simplification. Our algorithm ...
  • Hirayama, H.; Kaneda, K.; Yamashita, H.; Monden, Y. (Eurographics Association, 2000)
    This paper proposes an accurate illumination model for rendering objects coated with multilayer films. Optical phenomenaof multilayer films are caused by reflection, refraction, interference, and absorption of light inside ...
  • Giang, Thanh; Mooney, Robert; Peters, Christopher; Sullivan, Carol O. (Eurographics Association, 2000)
    The task of animating and rendering virtual humans in real-time is challenging. One must first establish a sense of realism through appearance, and then maintain this realism through correct and plausible motion, while ...
  • Rigau, Jaume; Feixas, Miquel; Sbert, Mateu (Eurographics Association, 2000)
    The aim of this paper is to study the visibility complexity of different regions in a 2D scene. Based on mutual information, which we used in our previous work to define scene complexity, we propose two measures that ...
  • Nadeau, David R.; Genetti, Jon D.; Napear, Steve; Pailthorpe, Bernard; Emmart, Carter; Wesselak, Erik; Davidson, Dennis (Eurographics Association, 2000)
    We describe star and nebula visualization techniques used to create a 3D volumetric visualization of the Orion Nebula. The nebula’s ionization layer is modeled first as a surface model, derived from infrared and visible ...
  • Lee, J. Won; Baek, Nakhoon; Kim, Dongho; Hahn, James K. (Eurographics Association, 2000)
    Realistic motions of articulated bodies are usually generated by using physically-based animation methods such as constrained dynamics. However, these methods involve heavy computations and complicated numerical methods. ...

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