Recent Submissions

  • Shadow Computation: A Unified Perspective 

    Ghali, S.; Fiume, E.; Seidel, H.-P. (Eurographics Association, 2000)
    Methods for solving shadow problems by solving instances of visibility problems have long been known and exploited. There are, however, other potent uses of such a reduction of shadow problems, several of which we explore ...
  • Geometric Signal Processing on Polygonal Meshes 

    Taubin, G. (Eurographics Association, 2000)
    Very large polygonal models, which are used in more and more graphics applications today, are routinely generated by a variety of methods such as surface reconstruction algorithms from 3D scanned data, isosurface construction ...
  • Recent Advances in Visualization of Volumetric Data 

    Brodlie, Ken; Wood, Jason (Eurographics Association, 2000)
    In the past few years, there have been key advances in the three main approaches to the visualization of volumetric data: isosurfacing, slicing and volume rendering, which together make up the field of volume visualization. ...
  • Interactive Display of Global Illumination Solutions for Non-Diffuse Environments 

    Heidrich, Wolfgang (Eurographics Association, 2000)
    In recent years there has been a lot of work on interactively displaying global illumination solutions for nondiffuse environments. This is an extremely active field of research, in which a lot of different approaches have ...
  • The 3D Model Acquisition Pipeline 

    Bernardini, Fausto; Rushmeier, Holly (Eurographics Association, 2000)
    Three-dimensional image acquisition systems are rapidly becoming more affordable, especially systems based on commodity electronic cameras. At the same time, personal computers with graphics hardware capable of displaying ...
  • Visual Perception in Realistic Image Synthesis 

    McNamara, A.; Chalmers, A.; Trocianko, T. (Eurographics Association, 2000)
    Realism is often a primary goal in computer graphics imagery, we strive to create images that are perceptually indistinguishable from an actual scene. Rendering systems can now closely approximate the physical distribution ...