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Scalable Partitioning for Parallel Position Based Dynamics
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
We introduce a practical partitioning technique designed for parallelizing Position Based Dynamics, and exploiting the ubiquitous multi-core processors present in current commodity GPUs. The input is a set of particles ...
Light-Field Retargeting
(The Eurographics Association and John Wiley and Sons Ltd., 2012)
We present a first approach to light-field retargeting using z-stack seam carving, which allows light-field compression and extension while retaining angular consistency. Our algorithm first converts an input light field ...
GPU Based On-the-fly Light Emission-absorption Approximation for Direct Multi-volume Rendering
(The Eurographics Association, 2011)
We present a novel on-the-fly scatter approximation scheme that can be applied concurrently to multiple volumetric datasets. We use a simplified version of the emission-absorption model, including single scattering and ...
Automated Astrophysical Modeling with Shape
(The Eurographics Association, 2010)
Three-dimensional models of complex astrophysical objects like galaxies or planetary nebulae have numerous applications in science, education and entertainment. The large distance of these objects, however, makes it difficult ...
Symmetry in 3D Geometry: Extraction and Applications
(The Eurographics Association, 2012)
The concept of symmetry has received significant attention in computer graphics and computer vision research in recent years. Numerous methods have been proposed to find and extract geometric symmetries and exploit such ...
Building Construction Sets by Tiling Grammar Simplification
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
This paper poses the problem of fabricating physical construction sets from example geometry: A construction set provides a small number of different types of building blocks from which the example model as well as many ...
SQuad: Compact Representation for Triangle Meshes
(The Eurographics Association and Blackwell Publishing Ltd., 2011)
The SQuad data structure represents the connectivity of a triangle mesh by its "S table" of about 2 rpt (integer references per triangle). Yet it allows for a simple implementation of expected constant-time, random-access ...
The Worst View for Virtual Museum Presentation
(The Eurographics Association, 2011)
We discuss the possibility of the worst view utilization in virtual environment (especially virtual museum). Our approach uses one of the possible method of finding the best view on virtual 3D objects. We use the junky ...
Phong Tessellation and PN Polygons for Polygonal Models
(The Eurographics Association, 2017)
We extend Phong tessellation and point normal (PN) triangles from the original triangular setting to arbitrary polygons by use of generalised barycentric coordinates and S-patches. In addition, a generalisation of the ...
From Spectra to Perceptual Color: Visualization Tools for the Dimensional Reduction Achieved by the Human Color Sense
(The Eurographics Association, 2018)
Physical colors, defined as unique combinations of photon populations whose wavelengths lie in the visible range, occupy an infinite-dimensional real Hilbert space. Any number of photon populations from the continuous ...