Search
Now showing items 21-30 of 960
Geometry and Attribute Compression for Voxel Scenes
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
Voxel-based approaches are today's standard to encode volume data. Recently, directed acyclic graphs (DAGs) were successfully used for compressing sparse voxel scenes as well, but they are restricted to a single bit of ...
A Computational Model of Light-Sheet Fluorescence Microscopy using Physically-based Rendering
(The Eurographics Association, 2015)
We present a physically-based computational model of the light sheet fluorescence microscope (LSFM). Based on Monte Carlo ray tracing and geometric optics, our method simulates the operational aspects and image formation ...
Primitive Trees for Precomputed Distance Queries
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
We propose the primitive tree, a novel and compact space-partition method that samples and reconstructs a distance field with high accuracy, even for regions far from the surfaces. The primitive tree is based on the octree ...
Modeling Terrains and Subsurface Geology
(The Eurographics Association, 2013)
The process of creating terrain and landscape models is important in a variety of computer graphics and visualization applications, from films and computer games, via flight simulators and landscape planning, to scientific ...
Real-Time Rendering of Heterogeneous Translucent Materials with Dynamic Programming
(The Eurographics Association, 2016)
Subsurface scattering is important to express translucent materials such as skin, marble and so on realistically. However, rendering translucent materials in real-time is challenging, since calculating subsurface light ...
Simplex and Diamond Hierarchies: Models and Applications
(The Eurographics Association, 2010)
Hierarchical spatial decompositions are a basic modeling tool in a variety of application domains. Several papers on this subject deal with hierarchical simplicial decompositions generated through simplex bisection. Such ...
Discovery of Intrinsic Primitives on Triangle Meshes
(The Eurographics Association and Blackwell Publishing Ltd., 2011)
The discovery of meaningful parts of a shape is required for many geometry processing applications, such as parameterization, shape correspondence, and animation. It is natural to consider primitives such as spheres, ...
View-Dependent Realtime Rendering of Procedural Facades with High Geometric Detail
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
We present an algorithm for realtime rendering of large-scale city models with procedurally generated facades. By using highly detailed assets like windows, doors, and decoration such city models can provide an extremely ...
Visual Analytics for Digital Radiotherapy: Towards a Comprehensible Pipeline
(The Eurographics Association, 2017)
Prostate cancer is one of the most frequently occurring types of cancer in males. It is often treated with radiation therapy, which aims at irradiating tumors with a high dose, while sparing the surrounding healthy tissues. ...
Incoherent Ray Tracing without Acceleration Structures
(The Eurographics Association, 2012)
Recently, a new family of dynamic ray tracing algorithms, called divide-and-conquer ray tracing, has been introduced. This approach partitions the primitives on-the-fly during ray traversal, which eliminates the need for ...