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EG 2005 Tutorial on Mixed Realities in Inhabited Worlds
(The Eurographics Association, 2005)
1. Outline of the tutorial<br> 1.1 Concepts and State of the Art of mixed realities in inhabited worlds<br> 1.1.1 Mixed Realities in inhabited worlds<br> 1.1.2 Believability and Presence<br> 1.2 ...
New Trends in 3D Video
(The Eurographics Association, 2007)
3D Video is an emerging and challenging research discipline that lives on the boundary between computer vision and computer graphics. The goal of researchers working in the field is to extract spatio-temporal models of ...
Fast and Controllable 3D Modelling From Silhouettes
(The Eurographics Association, 2005)
We show how a 3D model of a complex curved object can be easily extracted from a single 2D image. A userdefined silhouette is the key input; and we show that finding the smoothest 3D surface which projects exactly to this ...
Corotated SPH for Deformable Solids
(The Eurographics Association, 2009)
Smoothed Particle Hydrodynamics (SPH) is a powerful technique for the animation of natural phenomena. While early SPH approaches in Computer Graphics have mainly been concerned with liquids or gases, recent research also ...
Interactive Modeling of Virtual Ecosystems
(The Eurographics Association, 2009)
We present a novel technique for interactive, intuitive, and efficient modeling of virtual plants and plant ecosystems. Our approach is biologically-based, but shades the user from overwhelming input parameters by simplifying ...
A Geometric Algorithm for Snow Distribution in Virtual Scenes
(The Eurographics Association, 2009)
Freshly fallen snow is a popular natural phenomenon able to evoke great beauty in all kinds of scenes. However, there still does not exist an all-purpose algorithm for automated snow distribution in virtual worlds. Previous ...
Procedural Modeling of Leather Texture with Structural Elements
(The Eurographics Association, 2009)
This paper proposes a simple generation method for realistic leather texture. Leather surface consists of five structural elements, which are cristae, sulci, wrinkles, pockets and pores, which characterize the visual ...
Principles and Applications of Medical Virtual Environments
(Eurographics Association, 2004)
The medical domain offers many excellent opportunities for the application of computer graphics, visualization, and virtual environments, offering the potential to help improve healthcare and bring benefits to patients. ...
ImaGINe-S: Imaging Guided Interventional Needle Simulation
(The Eurographics Association, 2009)
We present an integrated system for training visceral needle puncture procedures. Our aim is to provide a cost effective and validated training tool that uses actual patient data to enable interventional radiology trainees ...