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Resampling structured grids into regular ones
(Eurographics Association, 2003)
Structured grids and some of their applications in natural sciences are discussed. The problem of their visualization and quantitative evaluation is considered and possible ways for its solution sketched. Resampling a ...
Open Issues in Photo-realistic Rendering
(Eurographics Association, 2003)
For more than two decades Computer graphics researchers have tried to achieve photo-realism in their images as reliable as possible, mainly by simulating the physical laws of light and adding one effect after the other. ...
Particle-based Collision Detection
(Eurographics Association, 2003)
In the paper we present a novel algorithm for collision detection between complex geometric objects represented by polygonal models and undergoing rigid motions and deformations. Most algorithms described in the literature ...
Freeform Shape Representations for Efficient Geometry Processing
(Eurographics Association, 2003)
The most important concepts for the handling and storage of freeform shapes in geometry processing applications are parametric representations and volumetric representations. Both have their specific advantages and drawbacks. ...
Industrial and Project Presentations
(Eurographics Association, 2003)
This volume contains the Industrial and Project Presentations for the 24th annual Conference of the European Association for Computer Graphics, EUROGRAPHICS´03, held in Granada, Spain, between the 1st and 6th of September 2003.
Building Large Area Multi-Projector Displays
(Eurographics Association, 2003)
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Continuous Local Parameterization of Polygons
(Eurographics Association, 2003)
Texture mapping has now become a standard technique for adding visual details to 3d models. Nevertheless, intuitive mapping tools have made little progress in the past decade, compared to other computer graphics areas: ...
ActiveInk
(Eurographics Association, 2003)
The ActiveInk system integrates the advantages of real world painting techniques with computer graphics (CG) effects such as natural phenomenon animations (e.g., water, fire, snow, and clouds), attributes (e.g., rubber, ...
Occlusion Culling for Image-Based Rendering withWarping
(Eurographics Association, 2003)
The basic idea of the proposed algorithm is to reduce the number of depth pixels in Layer Depth Images (LDI) by culling the occluded ones before warping. The method combines the octree spatial subdivision concept with LDI ...
Goniometric Diagram Mapping for Hemisphere
(Eurographics Association, 2003)
Describing the light intensity over the hemisphere using a goniometric diagram is a common practice in the lighting industry and is prescribed for instance by IESNA (Illuminating Engineering Society of North America) ...