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Now showing items 21-25 of 25
Implicit Contact Handling for Deformable Objects
(The Eurographics Association and Blackwell Publishing Ltd, 2009)
We present an algorithm for robust and efficient contact handling of deformable objects. By being aware of the internal dynamics of the colliding objects, our algorithm provides smooth rolling and sliding, stable stacking, ...
Interactive Geometric Simulation of 4D Cities
(The Eurographics Association and Blackwell Publishing Ltd, 2009)
We present a simulation system that can simulate a three-dimensional urban model over time. The main novelty of our approach is that we do not rely on land-use simulation on a regular grid, but instead build a complete and ...
Robust Image Denoising using Kernel Predicting Networks
(The Eurographics Association, 2021)
We present a new method for designing high quality denoisers that are robust to varying noise characteristics of input images. Instead of taking a conventional blind denoising approach or relying on explicit noise parameter ...
GANtlitz: Ultra High Resolution Generative Model for Multi-Modal Face Textures
(The Eurographics Association and John Wiley & Sons Ltd., 2024)
High-resolution texture maps are essential to render photoreal digital humans for visual effects or to generate data for machine learning. The acquisition of high resolution assets at scale is cumbersome, it involves ...
Neural Denoising for Deep-Z Monte Carlo Renderings
(The Eurographics Association and John Wiley & Sons Ltd., 2024)
We present a kernel-predicting neural denoising method for path-traced deep-Z images that facilitates their usage in animation and visual effects production. Deep-Z images provide enhanced flexibility during compositing ...