Due to the DNS switch, the system will be going down. Please save your work and logout.
Search
Now showing items 11-20 of 28
Interactive HDR Environment Map Capturing on Mobile Devices
(The Eurographics Association, 2015)
Real world illumination, captured by digitizing devices, is beneficial to solve many problems in computer graphics. Therefore, practical methods for capturing this illumination are of high interest. In this paper, we present ...
Robust Statistical Pixel Estimation
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
Robust statistical methods are employed to reduce the noise in Monte Carlo ray tracing. Through the use of resampling, the sample mean distribution is determined for each pixel. Because this distribution is uni-modal and ...
Real-Time Subspace Integration for Example-Based Elastic Material
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
Example-based material allows simulating complex material behaviors in an art-directed way. This paper presents a method for fast subspace integration for example-based elastic material, which is suitable for real-time ...
Sketch-Based Controllers for Blendshape Facial Animation
(The Eurographics Association, 2015)
The blendshape approach is a widely used technique to generate realistic facial animation. However, creating blendshape facial animations using traditional weight editing tools requires either memorizing the function of a ...
IlluminationCut
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
We present a novel algorithm, IlluminationCut, for rendering images using the many-lights framework. It handles any light source that can be approximated with virtual point lights (VPLs) as well as highly glossy materials. ...
Rich-VPLs for Improving the Versatility of Many-Light Methods
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
Many-light methods approximate the light transport in a scene by computing the direct illumination from many virtual point light sources (VPLs), and render low-noise images covering a wide range of performance and quality ...
Exploiting the Potential of Image Based Crowd Rendering
(The Eurographics Association, 2015)
Per-joint impostors have been used to achieve high performance when rendering thousands of agents, while still allowing us to blend animation. This provides interactively animated crowds and reduces the memory footprint ...
State of the Art in Hand and Finger Modeling and Animation
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
The human hand is a complex biological system able to perform numerous tasks with impressive accuracy and dexterity. Gestures furthermore play an important role in our daily interactions, and humans are particularly skilled ...
Implicit Formulation for SPH-based Viscous Fluids
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
We propose a stable and efficient particle-based method for simulating highly viscous fluids that can generate coiling and buckling phenomena and handle variable viscosity. In contrast to previous methods that use explicit ...
Individual Time Stepping for SPH Fluids
(The Eurographics Association, 2015)
We present a novel adaptive stepping scheme for SPH fluids, in which particles have their own time-steps determined from local conditions, e.g. Courant condition. These individual time-steps are constrained for global ...