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Now showing items 11-20 of 35
Exemplar Based Filtering of 2.5D Meshes of Faces
(The Eurographics Association, 2018)
In this work, we present a content-aware filtering for 2.5D meshes of faces. We propose an exemplar-based filter that corrects each point of a given mesh through local model-exemplar neighborhood comparison. We take advantage ...
RIFNOM: 3D Rotation-Invariant Features on Normal Maps
(The Eurographics Association, 2018)
This paper presents 3D rotation-invariant features on normal maps: RIFNOM.We assign a local coordinate system (CS) to each pixel by using neighbor normals to extract the 3D rotation-invariant features. These features can ...
Expressive Curve Editing with the Sigma Lognormal Model
(The Eurographics Association, 2018)
We describe a practical application of the Sigma Lognormal model of handwriting movements for computer graphics applications that require the interactive or procedural definition of artistic or calligraphic traces. The ...
Time-Reversed Art Directable Smoke Simulation
(The Eurographics Association, 2018)
Physics-based fluid simulation often produces unpredictable behavior that is difficult for artists to control. We present a new method for art directing smoke animation using time-reversed simulation. Given a final fluid ...
Introducing a Modular Concept for Exchanging Character Animation Approaches
(The Eurographics Association, 2018)
Nowadays, motion synthesis and character animation systems are used in different domains ranging from gaming to medicine and production industries. In recent years, there has been a vast progress in terms of realistic ...
A Creative First Assignment in the Modern Graphics Pipeline
(The Eurographics Association, 2018)
This paper describes a first assignment in an Introduction to Computer Graphics course taken by undergraduate students at a liberal arts college. The assignment marries the technical challenges found at the lowest level ...
Smoothing Noisy Skeleton Data in Real Time
(The Eurographics Association, 2018)
The aim of this project is to be able to visualise live skeleton tracking data in a virtual analogue of a real world environment, to be viewed in VR. Using a single RGBD camera motion tracking method is a cost effective ...
State of the Art on Monocular 3D Face Reconstruction, Tracking, and Applications
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
The computer graphics and vision communities have dedicated long standing efforts in building computerized tools for reconstructing, tracking, and analyzing human faces based on visual input. Over the past years rapid ...
Recent Advances in Projection Mapping Algorithms, Hardware and Applications
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
This State-of-the-Art-Report covers the recent advances in research fields related to projection mapping applications. We summarize the novel enhancements to simplify the 3D geometric calibration task, which can now be ...
Deep Learning for Graphics
(The Eurographics Association, 2018)
In computer graphics, many traditional problems are now better handled by deep-learning based data-driven methods. In applications that operate on regular 2D domains, like image processing and computational photography, ...