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Adaptive Quantization Visibility Caching
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
Ray tracing has become a viable alternative to rasterization for interactive applications and also forms the basis of most global illumination methods. However, even today's fastest ray-tracers offer only a tight budget ...
Real-Time Rendering of Heterogeneous Translucent Materials with Dynamic Programming
(The Eurographics Association, 2016)
Subsurface scattering is important to express translucent materials such as skin, marble and so on realistically. However, rendering translucent materials in real-time is challenging, since calculating subsurface light ...
Adaptive LightSlice for Virtual Ray Lights
(The Eurographics Association, 2015)
We speed up the rendering of participating media with Virtual Ray Lights (VRLs) by clustering them in a preprocessing step. A subset of representative VRLs is then sampled from the clustering, which is used for the final ...
Content-Independent Multi-Spectral Display Using Superimposed Projections
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
Many works focus on multi-spectral capture and analysis, but multi-spectral display still remains a challenge. Most prior works on multi-primary displays use ad-hoc narrow band primaries that assure a larger color gamut, ...
Interactive HDR Environment Map Capturing on Mobile Devices
(The Eurographics Association, 2015)
Real world illumination, captured by digitizing devices, is beneficial to solve many problems in computer graphics. Therefore, practical methods for capturing this illumination are of high interest. In this paper, we present ...
Stochastic Depth Buffer Compression using Generalized Plane Encoding
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
In this paper, we derive compact representations of the depth function for a triangle undergoing motion or defocus blur. Unlike a static primitive, where the depth function is planar, the depth function is a rational ...
IlluminationCut
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
We present a novel algorithm, IlluminationCut, for rendering images using the many-lights framework. It handles any light source that can be approximated with virtual point lights (VPLs) as well as highly glossy materials. ...
Skeleton-based Joints Position Detection
(The Eurographics Association, 2014)
We present a system for detection of joint positions in scans of articulated models. Our method is based purely on skeletons extracted from scanned point clouds of input models. First, skeletons are extracted from scans ...
Exploiting the Potential of Image Based Crowd Rendering
(The Eurographics Association, 2015)
Per-joint impostors have been used to achieve high performance when rendering thousands of agents, while still allowing us to blend animation. This provides interactively animated crowds and reduces the memory footprint ...
Interactive Diffraction from Biological Nanostructures
(The Eurographics Association, 2014)
We describe a technique for interactive rendering of diffraction effects produced by biological nanostructures such as snake skin surface gratings. Our approach uses imagery from atomic force microscopy that accurately ...