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Computational Displays: Combining Optical Fabrication, Computational Processing, and Perceptual Tricks to Build the Displays of the Future
(The Eurographics Association, 2013)
With the invention of integral imaging and parallax barriers in the beginning of the 20th century, glasses-free 3D displays have become feasible. Only today -more than a century later- glasses-free 3D displays are finally ...
Interactive Character Animation using Simulated Physics
(The Eurographics Association, 2011)
Physics simulation offers the possibility of truly responsive and realistic animation. Despite wide adoption of physics simulation for the animation of passive phenomena, such as rigid objects, fluids, cloths and rag-doll ...
State of the Art in Procedural Noise Functions
(The Eurographics Association, 2010)
Procedural noise functions are widely used in Computer Graphics, from off-line rendering in movie production to interactive video games. The ability to add complex and intricate details at low memory and authoring cost is ...
General and Robust Error Estimation and Reconstruction for Monte Carlo Rendering
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
Adaptive filtering techniques have proven successful in handling non-uniform noise in Monte-Carlo rendering approaches. A recent trend is to choose an optimal filter per pixel from a selection of non spatially-varying ...
Using Procedural Modelling as a Framework for Representing Style: An Example from Regency Architecture
(The Eurographics Association, 2011)
This paper reports the use of shape grammars, as made available in CityEngine, to deconstruct six examples of Regency facades and uses them to form a reconstruction of Brunswick Square, in Brighton & Hove, UK. The aim of ...
Automatic Multi-view Surface Matching
(The Eurographics Association, 2012)
In this paper we tackle the problem of automatically aligning an unordered set of range views. We propose a full pipeline that goes from the scans to the complete 3D model. The emphasis is on the automation no manual ...
HDR Imaging Using Augmented Lagrange Multipliers (ALM)
(The Eurographics Association, 2014)
We consider the High Dynamic Range (HDR) imaging problem for real world scenes. We can change either the exposure time or the aperture while capturing multiple images of the scene to generate an HDR image. This paper ...
A Sensor Based Approach to Outdoor Illumination Estimation for Augmented Reality Applications on Mobile Devices
(The Eurographics Association, 2013)
Realistic Augmented Reality applications require integrating virtual objects in the real world in a seamless visual way. The main problem to obtain a perfect visual augmentation is rendering the virtual objects with ...
EUROGRAPHICS 2019: Posters Frontmatter
(Eurographics Association, 2019)
Automatic Composition of Motion Capture Animation for Music Synchronization
(The Eurographics Association, 2010)
To enrich the music experience, automatic generation of a CG music visualizer is attracting more and more attention, where 3D animation is composed to synchronize with the music using motion capture data. In this paper, ...