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Geometry and Attribute Compression for Voxel Scenes
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
Voxel-based approaches are today's standard to encode volume data. Recently, directed acyclic graphs (DAGs) were successfully used for compressing sparse voxel scenes as well, but they are restricted to a single bit of ...
A Computational Model of Light-Sheet Fluorescence Microscopy using Physically-based Rendering
(The Eurographics Association, 2015)
We present a physically-based computational model of the light sheet fluorescence microscope (LSFM). Based on Monte Carlo ray tracing and geometric optics, our method simulates the operational aspects and image formation ...
Single Image Weathering via Exemplar Propagation
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
This paper presents an efficient approach for generating weathering effects with detailed appearance variations in a single image. Previous approaches merely change chroma or reflectance of weathered objects, which is not ...
Hardware-Based Non-Photorealistic Rendering Using a Painting Robot
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
We describe a painting machine and associated algorithms. Our modified industrial robot works with visual feedback and applies acrylic paint from a repository to a canvas until the created painting resembles a given input ...
Self Tuning Texture Optimization
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
The goal of example-based texture synthesis methods is to generate arbitrarily large textures from limited exemplars in order to fit the exact dimensions and resolution required for a specific modeling task. The challenge ...
Volume Ray Casting quality estimation in terms of Peak Signal-to-Noise Ratio
(The Eurographics Association, 2013)
In spite of a large number of techniques aimed for improvement of Direct Volume Rendering (DVR) quality and performance proposed in the literature, there is a lack of approaches for numerical quality estimation of the ...
Rendering Gigaray Light Fields
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
We present a caching framework with a novel probability-based prefetching and eviction strategy applied to atomic cache units that enables interactive rendering of gigaray light fields. Further, we describe two new use ...
Analytic Visibility on the GPU
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
This paper presents a parallel, implementation-friendly analytic visibility method for triangular meshes. Together with an analytic filter convolution, it allows for a fully analytic solution to anti-aliased 3D mesh rendering ...
Fast Flow-based Distance Quantification and Interpolation for High-Resolution Density Distributions
(The Eurographics Association, 2017)
We present a GPU-targeted algorithm for the efficient direct computation of distances and interpolates between high-resolution density distributions without requiring any kind of intermediate representation like features. ...
Robust Gap Removal from Binary Volumes
(The Eurographics Association, 2016)
We present a method for the robust detection and removal of cracks and holes from binary voxel shapes based on the shapes' surface and curve skeletons. For this, we first classify gaps or indentations in the input shape ...