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    Near-Instant Capture of High-Resolution Facial Geometry and Reflectance 

    Fyffe, Graham; Graham, Paul; Tunwattanapong, Borom; Ghosh, Abhijeet; Debevec, Paul (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    We present a near-instant method for acquiring facial geometry and reflectance using a set of commodity DSLR cameras and flashes. Our setup consists of twenty-four cameras and six flashes which are fired in rapid succession ...
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    SAH Guided Spatial Split Partitioning for Fast BVH Construction 

    Ganestam, Per; Doggett, Michael (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    We present a new SAH guided approach to subdividing triangles as the scene is coarsely partitioned into smaller sets of spatially coherent triangles. Our triangle split approach is integrated into the partitioning stage ...
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    Geometry and Attribute Compression for Voxel Scenes 

    Dado, Bas; Kol, Timothy R.; Bauszat, Pablo; Thiery, Jean-Marc; Eisemann, Elmar (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    Voxel-based approaches are today's standard to encode volume data. Recently, directed acyclic graphs (DAGs) were successfully used for compressing sparse voxel scenes as well, but they are restricted to a single bit of ...
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    Stylized Caustics: Progressive Rendering of Animated Caustics 

    Günther, Tobias; Rohmer, Kai; Rössl, Christian; Grosch, Thorsten; Theisel, Holger (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    In recent years, much work was devoted to the design of light editing methods such as relighting and light path editing. So far, little work addressed the target-based manipulation and animation of caustics, for instance ...

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    AuthorBauszat, Pablo (1)Dado, Bas (1)Debevec, Paul (1)Doggett, Michael (1)Eisemann, Elmar (1)Fyffe, Graham (1)Ganestam, Per (1)Ghosh, Abhijeet (1)Graham, Paul (1)Grosch, Thorsten (1)... View MoreSubject
    I.3.3 [Computer Graphics] (4)
    Three Dimensional Graphics and Realism (4)
    Display Algorithms (2)I.3.7 [Computer Graphics] (2)Picture/Image Generation (2)Raytracing (2)and texture (1)Color (1)Digitizing and scanning (1)Display algorithms (1)... View MoreDate Issued2016 (4)Has File(s)true (4)

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