EG 2016 - Full Papers - CGF 35-Issue 2

Eurographics DL Repository

EG 2016 - Full Papers - CGF 35-Issue 2

 

Shape M&M
Fast and Robust Inversion-Free Shape Manipulation
Tiantian Liu, Ming Gao, Lifeng Zhu, Eftychios Sifakis, and Ladislav Kavan
Building Construction Sets by Tiling Grammar Simplification
Javor Kalojanov, Michael Wand, and Philipp Slusallek
Editing, Sketch & Drawing
Structure-adaptive Shape Editing for Man-made Objects
Qiang Fu, Xiaowu Chen, Xiaoyu Su, Jia Li, and Hongbo Fu
SMARTCANVAS: Context-inferred Interpretation of Sketches for Preparatory Design Studies
Youyi Zheng, Han Liu, Julie Dorsey, and Niloy J. Mitra
Fabrication
Buoyancy Optimization for Computational Fabrication
Lingfeng Wang and Emily Whiting
Improved Surface Quality in 3D Printing by Optimizing the Printing Direction
Weiming Wang, Cédric Zanni, and Leif Kobbelt
Image Editing & Processing
Generalized Diffusion Curves: An Improved Vector Representation for Smooth-Shaded Images
Stefan Jeschke
Generalized As-Similar -As-Possible Warping with Applications in Digital Photography
Renjie Chen and Craig Gotsman
Automatic Portrait Segmentation for Image Stylization
Xiaoyong Shen, Aaron Hertzmann, Jiaya Jia, Sylvain Paris, Brian Price, Eli Shechtman, and Ian Sachs
Character Animation
Motion Grammars for Character Animation
Kyunglyul Hyun, Kyungho Lee, and Jehee Lee
Animation Setup Transfer for 3D Characters
Quentin Avril, Donya Ghafourzadeh, Srinivasan Ramachandran, Sahel Fallahdoust, Sarah Ribet, Olivier Dionne, Martin de Lasa, and Eric Paquette
Character Contact Re-positioning Under Large Environment Deformation
Steve Tonneau, Rami Ali Al-Ashqar, Julien Pettré, Taku Komura, and Nicolas Mansard
HDR Imaging
An Objective Deghosting Quality Metric for HDR Images
Okan Tarhan Tursun, Ahmet Oğuz Akyüz, Aykut Erdem, and Erkut Erdem
Convolutional Sparse Coding for High Dynamic Range Imaging
Ana Serrano, Felix Heide, Diego Gutierrez, Gordon Wetzstein, and Belen Masia
Terrains & Fluids
Large Scale Terrain Generation from Tectonic Uplift and Fluvial Erosion
Guillaume Cordonnier, Jean Braun, Marie-Paule Cani, Bedrich Benes, Éric Galin, Adrien Peytavie, and Éric Guérin
Sparse Representation of Terrains for Procedural Modeling
Eric Guérin, Julie Digne, Eric Galin, and Adrien Peytavie
Data-driven Images
DeepProp: Extracting Deep Features from a Single Image for Edit Propagation
Yuki Endo, Satoshi Iizuka, Yoshihiro Kanamori, and Jun Mitani
Smooth Image Sequences for Data-driven Morphing
Hadar Elor, Daniel Cohen-Or, and Johannes Kopf
Fluid Simulation
Boundary Detection in Particle-based Fluids
Marcos Sandim, Douglas Cedrim, Luis Gustavo Nonato, Paulo Pagliosa, and Afonso Paiva
Narrow Band FLIP for Liquid Simulations
Florian Ferstl, Ryoichi Ando, Chris Wojtan, Rüdiger Westermann, and Nils Thuerey
A Practical Method for High-Resolution Embedded Liquid Surfaces
Ryan Goldade, Christopher Batty, and Chris Wojtan
Global Illumination
Stylized Caustics: Progressive Rendering of Animated Caustics
Tobias Günther, Kai Rohmer, Christian Rössl, Thorsten Grosch, and Holger Theisel
Meshes
Multi-Resolution Meshes for Feature-Aware Hardware Tessellation
Thibaud Lambert, Pierre Bénard, and Gaël Guennebaud
Rendering Techniques
Regularizing Image Reconstruction for Gradient-Domain Rendering with Feature Patches
Marco Manzi, Delio Vicini, and Matthias Zwicker
A Practical and Controllable Hair and Fur Model for Production Path Tracing
Matt Jen-Yuan Chiang, Benedikt Bitterli, Chuck Tappan, and Brent Burley
SAH Guided Spatial Split Partitioning for Fast BVH Construction
Per Ganestam and Michael Doggett
Curves & Surfaces
Geometric Flows of Curves in Shape Space for Processing Motion of Deformable Objects
Christopher Brandt, Christoph von Tycowicz, and Klaus Hildebrandt
A Multi-sided Bézier Patch with a Simple Control Structure
Tamás Várady, Péter Salvi, and György Karikó
Adapting Feature Curve Networks to a Prescribed Scale
Anne Gehre, Isaak Lim, and Leif Kobbelt
Shadows
Compressed Multiresolution Hierarchies for High-Quality Precomputed Shadows
Leonardo Scandolo, Pablo Bauszat, and Elmar Eisemann
Faces & Motion
BlendForces: A Dynamic Framework for Facial Animation
Vincent Barrielle, Nicolas Stoiber, and Cédric Cagniart
Near-Instant Capture of High-Resolution Facial Geometry and Reflectance
Graham Fyffe, Paul Graham, Borom Tunwattanapong, Abhijeet Ghosh, and Paul Debevec
Deformable & Soft Objects
Learning 3D Deformation of Animals from 2D Images
Angjoo Kanazawa, Shahar Kovalsky, Ronen Basri, and David Jacobs
Effect of Low-level Visual Details in Perception of Deformation
Donghui Han and John Keyser
Modeling and Estimation of Energy-Based Hyperelastic Objects
Eder Miguel, David Miraut, and Miguel A. Otaduy
Texturing & Compression
Geometry and Attribute Compression for Voxel Scenes
Bas Dado, Timothy R. Kol, Pablo Bauszat, Jean-Marc Thiery, and Elmar Eisemann
VBTC: GPU-Friendly Variable Block Size Texture Encoding
Pavel Krajcevski, Abhinav Golas, Karthik Ramani, Michael Shebanow, and Dinesh Manocha
Geometric Modeling
Space-Time Co-Segmentation of Articulated Point Cloud Sequences
Qing Yuan, Guiqing Li, Kai Xu, Xudong Chen, and Hui Huang
Anisotropic Diffusion Descriptors
Davide Boscaini, Jonathan Masci, Emanuele Rodolà, Michael M. Bronstein, Daniel Cremers
Visualization
General Projective Maps for Multidimensional Data Projection
Dirk J. Lehmann and Holger Theisel
Inertial Steady 2D Vector Field Topology
Tobias Günther and Holger Theisel
Video
Multisampling Compressive Video Spectroscopy
Daniel S. Jeon, Inchang Choi, Min H. Kim
Seamless Video Stitching from Hand-held Camera Inputs
Kaimo Lin, Shuaicheng Liu, Loong-Fah Cheong, and Bing Zeng
Interactive Videos: Plausible Video Editing using Sparse Structure Points
Chia Sheng Chang, Hung-Kuo Chu, and Niloy J. Mitra
Images & Geometry
Single Image Weathering via Exemplar Propagation
Satoshi Iizuka, Yuki Endo, Yoshihiro Kanamori, and Jun Mitani
Cloth & Animation
CAMA: Contact-Aware Matrix Assembly with Unified Collision Handling for GPU-based Cloth Simulation
Min Tang, Huamin Wang, Le Tang, Ruofeng Tong, and Dinesh Manocha
Dexterous Manipulation of Cloth
Yunfei Bai, Wenhao Yu, and C. Karen Liu
Data-guided Model Predictive Control Based on Smoothed Contact Dynamics
Daseong Han, Haegwang Eom, Junyong Noh, and Joseph S. Shin (formerly Sung Yong Shin)

Recent Submissions

  • Han, Daseong; Eom, Haegwang; Noh, Junyong; Shin, Joseph S. (formerly Sung Yong) (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    In this paper, we propose an efficient data-guided method based on Model Predictive Control (MPC) to synthesize a full-body motion. Guided by a reference motion, our method repeatedly plans the full-body motion to produce ...
  • Bai, Yunfei; Yu, Wenhao; Liu, C. Karen (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    This paper introduces a new technique to synthesize dexterous manipulation of cloth. Given a simple description of the desired cloth motion, our algorithm computes appropriate joint torques for physically simulated hands, ...
  • Tang, Min; Wang, Huamin; Tang, Le; Tong, Ruofeng; Manocha, Dinesh (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    We present a novel GPU-based approach to robustly and efficiently simulate high-resolution and complexly layered cloth. The key component of our formulation is a parallelized matrix assembly algorithm that can quickly build ...
  • Iizuka, Satoshi; Endo, Yuki; Kanamori, Yoshihiro; Mitani, Jun (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    This paper presents an efficient approach for generating weathering effects with detailed appearance variations in a single image. Previous approaches merely change chroma or reflectance of weathered objects, which is not ...
  • Chang, Chia-Sheng; Chu, Hung-Kuo; Mitra, Niloy J. (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    Video remains the method of choice for capturing temporal events. However, without access to the underlying 3D scene models, it remains difficult to make object level edits in a single video or across multiple videos. While ...
  • Lin, Kaimo; Liu, Shuaicheng; Cheong, Loong-Fah; Zeng, Bing (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    Images/videos captured by portable devices (e.g., cellphones, DV cameras) often have limited fields of view. Image stitching, also referred to as mosaics or panorama, can produce a wide angle image by compositing several ...
  • Jeon, Daniel S.; Choi, Inchang; Kim, Min H. (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    The coded aperture snapshot spectral imaging (CASSI) architecture has been employed widely for capturing hyperspectral video. Despite allowing concurrent capture of hyperspectral video, spatial modulation in CASSI sacrifices ...
  • Günther, Tobias; Theisel, Holger (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    Vector field topology is a powerful and matured tool for the study of the asymptotic behavior of tracer particles in steady flows. Yet, it does not capture the behavior of finite-sized particles, because they develop inertia ...
  • Lehmann, Dirk J.; Theisel, Holger (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    To project high-dimensional data to a 2D domain, there are two well-established classes of approaches: RadViz and Star Coordinates. Both are well-explored in terms of accuracy, completeness, distortions, and interaction ...
  • Boscaini, Davide; Masci, Jonathan; Rodolà, Emanuele; Bronstein, Michael M.; Cremers, Daniel (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    Spectral methods have recently gained popularity in many domains of computer graphics and geometry processing, especially shape processing, computation of shape descriptors, distances, and correspondence. Spectral geometric ...
  • Yuan, Qing; Li, Guiqing; Xu, Kai; Chen, Xudong; Huang, Hui (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    Consistent segmentation is to the center of many applications based on dynamic geometric data. Directly segmenting a raw 3D point cloud sequence is a challenging task due to the low data quality and large inter-frame ...
  • Krajcevski, Pavel; Golas, Abhinav; Ramani, Karthik; Shebanow, Michael; Manocha, Dinesh (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    Recent advances in computer graphics have relied on high-quality textures in order to generate photorealistic real-time images. Texture compression standards meet these growing demands for data, but current texture compression ...
  • Dado, Bas; Kol, Timothy R.; Bauszat, Pablo; Thiery, Jean-Marc; Eisemann, Elmar (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    Voxel-based approaches are today's standard to encode volume data. Recently, directed acyclic graphs (DAGs) were successfully used for compressing sparse voxel scenes as well, but they are restricted to a single bit of ...
  • Miguel, Eder; Miraut, David; Otaduy, Miguel A. (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    In this paper, we present a method to model hyperelasticity that is well suited for representing the nonlinearity of real-world objects, as well as for estimating it from deformation examples. Previous approaches suffer ...
  • Han, Donghui; Keyser, John (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    We quantitatively measure how different low-level visual details can influence people's perceived stiffness of a deformable sphere under physically based simulation. The result can be used to create a metric for artists ...
  • Kanazawa, Angjoo; Kovalsky, Shahar; Basri, Ronen; Jacobs, David (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    Understanding how an animal can deform and articulate is essential for a realistic modification of its 3D model. In this paper, we show that such information can be learned from user-clicked 2D images and a template 3D ...
  • Fyffe, Graham; Graham, Paul; Tunwattanapong, Borom; Ghosh, Abhijeet; Debevec, Paul (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    We present a near-instant method for acquiring facial geometry and reflectance using a set of commodity DSLR cameras and flashes. Our setup consists of twenty-four cameras and six flashes which are fired in rapid succession ...
  • Barrielle, Vincent; Stoiber, Nicolas; Cagniart, Cédric (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    In this paper we present a new paradigm for the generation and retargeting of facial animation. Like a vast majority of the approaches that have adressed these topics, our formalism is built on blendshapes. However, where ...
  • Scandolo, Leonardo; Bauszat, Pablo; Eisemann, Elmar (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    The quality of shadow mapping is traditionally limited by texture resolution. We present a novel lossless compression scheme for high-resolution shadow maps based on precomputed multiresolution hierarchies. Traditional ...
  • Gehre, Anne; Lim, Isaak; Kobbelt, Leif (The Eurographics Association and John Wiley & Sons Ltd., 2016)
    Feature curves on surface meshes are usually defined solely based on local shape properties such as dihedral angles and principal curvatures. From the application perspective, however, the meaningfulness of a network of ...

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