Now showing items 14-16 of 16

    • Screen-Space Far-Field Ambient Obscurance 

      Timonen, Ville (ACM, 2013)
      Ambient obscurance (AO) is an effective approximation of global illumination, and its screen-space (SSAO) versions that operate on depth buffers only are widely used in real-time applications. We present an SSAO method ...
    • SGRT: A Mobile GPU Architecture for Real-Time Ray Tracing 

      Lee, Won-Jong; Shin, Youngsam; Lee, Jaedon; Kim, Jin-Woo; Nah, Jae-Ho; Jung, Seokyoon; Lee, Shihwa; Park, Hyun-Sang; Han, Tack-Don (ACM, 2013)
      Recently, with the increasing demand for photorealistic graphics and the rapid advances in desktop CPUs/GPUs, real-time ray tracing has attracted considerable attention. Unfortunately, ray tracing in the current mobile ...
    • Theory and Analysis of Higher-Order Motion Blur Rasterization 

      Gribel, Carl Johan; Munkberg, Jacob; Hasselgren, Jon; Akenine-Möller, Tomas (ACM, 2013)
      A common assumption in motion blur rendering is that the triangle vertices move in straight lines. In this paper, we focus on scenarios where this assumption is no longer valid, such as motion due to fast rotation and other ...